Steamforged Animal Adventures: Cats and Catacombs Questing Tooth and Claw Roleplaying Miniatures 5E Compatible Volume 1

£20.995
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Steamforged Animal Adventures: Cats and Catacombs Questing Tooth and Claw Roleplaying Miniatures 5E Compatible Volume 1

Steamforged Animal Adventures: Cats and Catacombs Questing Tooth and Claw Roleplaying Miniatures 5E Compatible Volume 1

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Price: £20.995
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Description

Starting at 2nd level you can use your Channel Divinity to swathe those close to you in the Welcoming Dark, for a few moments. This is represented by casting Invisibility, as a 2nd Level spell, on one player character as a bonus action. The adventure itself is straight up and down, well-trodden level one Dungeons and Dragons fare – a rescue mission in a mad alchemist’s lair that’ll see your paw-footed party sneaking through a sewer, battling undead critters, and investigating rooms in the headquarters of the dastardly… sigh… Doktor Krankensteen. Channel Divinity: Blessing of the Urbaste: Starting at 2nd Level, use Channel Divinity to swathe those close to you in the Welcoming Dark for a few moments. This is represented by casting Invisibility as a 2nd Level Spell on a Player Character as a Bonus Action. Alignment: Cats tend toward neutral alignments; they are very rarely wholly evil or wholly good. Their main preoccupation is themselves and the small circle of loved ones they seek to protect. This can occasionally seem like callousness or disinterest in the larger world. This is often misleading, however. Welcoming Dark Rules . . . . . . . . . . . . . . . . . . . 17 Awakened Cats . . . . . . . . . . . . . . . . . . . . . . . . 18

Balance: You strive to achieve equilibrium in yourself and to help others achieve - ensuring that the world remains in harmony. • Belief: No one is wholly good or wholly evil. You know that anyone can be redeemed if they choose to be - and you’ll help them if you can. • Honour: You never deceive your friends, never take from them and never deny them. • Commitment: You stand between the light and the darkness, ensuring that neither ever overrides the other. You unite them, in yourself, and must ensure that they remain reconciled, no matter how difficult it might be. Nature (Int) +4 Perception (Wis)* -1 Performance (Cha) +1 Persuasion (Cha)* +0 Religion (Int) +3 Sleight of Hand (Dex) +5 Stealth (Dex)* +4 Survival (Wis)* * Prof. bonus added Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. Nature (Int) * +1 Perception (Wis) +5 Performance (Cha) * +3 Persuasion (Cha) -1 Religion (Int) +2 Sleight of Hand (Dex) +2 Stealth (Dex) +1 Survival (Wis)Feelin’ Feline . . . . . . . . . . . . . . . . . . . . . . . . 18 Suggested Characteristics . . . . . . . . . . . . . . . 18 Size: While there are larger and smaller cats, this variation in size and length is much more limited than it is in dogs. As a result, all cats are considered small. Prepared Spells 1st Level (4 slots): Faerie Fire, Charm Person, Cure Wounds, Detect Magic, Animal Friendship 2nd Level (2 slots): Barkskin, Spider Climb

Magic Items It is one of the great mysteries of this universe, indeed of every universe, why cats prefer the box which an item came in to the item itself. The greatest scholars from every plane have tried to unravel this mystery. None has ever arrived at a satisfying answer. For this reason, despite the number of magical items which awakened cats might use, relatively few of them are ever seen. For those cats capable of ignoring the attractions of the boxes containing them, however, the following might prove useful… Nature (Int) +3 Perception (Wis) * +0 Performance (Cha) +0 Persuasion (Cha) +2 Religion (Int) +2 Sleight of Hand (Dex) +4 Stealth (Dex) * +1 Survival (Wis) * Prof. bonus added Thought-provoking it ain’t – but it’s simple and engaging enough, and the combination of game map, minis, and enemy tokens do a solid job of bringing the scenario to life, for players whose ‘Theatre of the Mind’ muscles are only just developing.

Animal Adventures starter set – the rules and adventure

Nature (Int) +0 Perception (Wis) +3 Performance (Cha)* +1 Persuasion (Cha) +2 Religion (Int) +7 Sleight of Hand (Dex)** +7 Stealth (Dex)** +2 Survival (Wis)* * Prof. bonus added If there’s one weak link in the chain, it’s the tokens, whose flimsy card and one-sided print job stand in stark contrast to the lush finish on the map and GM screen. But, honestly, it’s a passing quibble. They’re more than usable, and, if savings were to be made anywhere, I’m glad it was here. The overall impression is that Steamforged properly thought through how to make sure this box offered a game that was dead simple and 100% ready to play. All of which is great and everything, I hear you cry – but what about the puppers? Nature (Int) * +4 Perception (Wis) * +1 Performance (Cha) +1 Persuasion (Cha) -1 Religion (Int) +3 Sleight of Hand (Dex)* +1 Stealth (Dex) +2 Survival (Wis) * Prof. bonus added



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