The Art of Star Wars: The Force Awakens

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The Art of Star Wars: The Force Awakens

The Art of Star Wars: The Force Awakens

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I love "Art of..." movie books, and I've generally felt more enthusiastic about the behind-the-scenes aspects of the Star Wars sequel trilogy than about the actual films themselves. So I looked forward to seeing the concept art for The Rise of Skywalker—a film I liked quite a lot the first time I watched it, but less and less with each subsequent viewing. Bursting with hundreds of beautiful works of art that include production paintings, concept sketches, storyboards, blueprints, and matte paintings, The Art of Star Wars: The Force Awakens will delight both Star Wars fans and film enthusiasts for years to come. [2] Media [ ] Editions [ ] Featuring exclusive concept art, character and costume sketches, and vehicle and creature designs by Lucasfilm Publishing and its partners, this official companion to Star Wars: The High Republic (Phase 1) offers fans a definitive, behind-the-scenes look at an ambitious new era of Star Wars storytelling. The Art of Star Wars: The High Republic takes fans behind the scenes of Phase 1 of Lucasfilm Publishing’s massive crossover event. Collecting the very best concept art of the characters, worlds, ships, and creatures of the High Republic—designed jointly by the Lucasfilm visualists and a team of legendary comic book and Star Wars artists, including Phil Noto, Iain McCaig, and Ryan Church, among many others—and presented alongside development materials and interviews with High Republic architects Claudia Gray, Justina Ireland, Daniel José Older, Cavan Scott, and Charles Soule, this is an essential guide to the creation, design, and realization of this visionary Star Wars era by author Kristin Baver. Rehak, Bob. "Remembering Ralph McQuarrie | Graphic Engine". Swarthmore College. Archived from the original on 20 June 2017 . Retrieved 20 June 2017.

Wells III, Stuart W. (2011). Universe of Star Wars Collectibles: Identification and Price Guide, 2nd Edition. Krause Publications. p.111. ISBN 978-1440228155 . Retrieved 20 June 2017.THE BAD: Unfortunately, 'The Art of The Rise of the Skywalker' also manages to show how rushed was this movie. The script kept changing all the time (even while shooting!), and some of the ideas they discussed actually sound more intriguing and visually compelling than the ones that appeared in the movie. Like Kylo going to an abandoned Coruscant and to a secret place in the Jedi Temple! Or the final duel taking place in an flooded Death Star hangar! Add to that the fact that the book contains NOTHING related to Exegol, Palpatine or the actual last act of the movie (save a couple of drawings), and the overall experience or reading it feels... incomplete. As a result, as with The Force Awakens, I think the production design for TROS is a bit too faithful to the look of the Original Trilogy. Ralph McQuarrie, the key concept artist for the original Star Wars, is quoted reverentially in the book - with good reason. However, some of the best designs in the book find a way to both fit Ralph's style and to do something new. For example, the snow planet Kijimi was inspired by Japanese architecture from Akira Kurosawa's The Hidden Fortress, but modified with embellishments reminiscent of buildings in Ralph's work. As a setting, Kilimi works wonderfully - both as a concept and in execution. Roodown (First identified as Roodown, simultaneous with Rey's Survival Guide and Star Wars: The Force Awakens: The Visual Dictionary) Andrews, Sam (22 January 2000). "Fox Plans 1st Global Vid Bow". Billboard. Nielsen Business Media, Inc . Retrieved 21 June 2017.

Kushins, Josh (2016). The Art of Rogue One: A Star Wars Story. Harry N. Abrams. ISBN 9781419722257. In The Art of Star Wars: Galaxy's Edge , hundreds of full-color concept artworks, sketches, blueprints, and photographs provide fans with a rare glimpse inside Disney Imagineering's creative process and tell the behind-the-scenes story of the challenges the team overcame to create something that could be constructed in our own real world and yet still transport fans to a galaxy far, far away….

(Volume One)

Novel ( audiobook) · Junior novel ( audiobook) · Rey's Story ( audiobook) · Storybook · Read-Along Storybook and CD

Two essential releases will take fans inside the world of the Star Wars Jedi game franchise -- and behind the scenes. Rinzler, J.W. (2014). Star Wars Storyboards: The Original Trilogy. New York: Abrams Books. ISBN 978-1419707742. Szostak, Phil (2015). The Art of Star Wars: The Force Awakens. Harry N. Abrams. ISBN 9781419717802. Rinzler, J.W. (2005). The art of Star Wars: Episode III: Revenge of the Sith (1sted.). New York: Del Rey. ISBN 9780345431356.As with the previous art-book, The Art of The Rise of Skywalker is full of beautiful illustrations from LucasFilm's and Industrial Light and Magic's production team, which are often accompanied with some damning quotes about particular characters (they really weren't interested in developing John Boyega's Finn in the least, and the idea that they weren't even going to evolve his character design at first rather speaks volumes). It's quite clear that Szostak was not allowed to discuss some of the more embarrassing aspects of TROS's production, such as the firing of director Colin Trevorrow and the rushed schedule. Nevertheless, the book - perhaps unintentionally - provides some insight into the chaos. Compared to The Last Jedi, much of the concept art for TROS seems intended to brainstorm ideas rather than to illustrate a coherent vision for a story. Terrio admits that the script went through many revisions, some of them significant. There's a lot of artwork focused on ideas that that ultimately never made it into the film. As the ninth and final film in the Skywalker Saga arrives in a home video release, the fifth volume from Abrams Books chronicling the entirety of the Disney-era Star Wars concept artwork is here. The Art of Star Wars: The Rise of Skywalker does not disappoint in showing readers the expansive designs for a film that stepped ahead of its predecessor with more ships, more action, more aliens, more weaponry, and more costume designs. Our only hope is that Abrams obtains the rights to create a similar volume continuing this series of books, documenting the first season of The Mandalorian. One thing every fan will notice who has watched all eleven movies in the franchise–more than ever readers can now clearly see elements from each prequel, each original trilogy episode, and each Star Wars Story film incorporated into the sets, ships, and characters in this final installment. Lucasfilm and Abrams announced today The Art of Star Wars: The Mandalorian (Season 2) , a hardcover collection of concept art chronicling the making of the hit Disney+ Original Series. Written by Lucasfilm’s Phil Szostak, the book arrives December 14 and comes filled with concept art, character, vehicle, weapon, and creature designs, as well as interviews with key crew and creatives, including show creator/executive producer/writer Jon Favreau and executive producer/director/writer Dave Filoni. In addition, the cover features new artwork by Lucasfilm legend Doug Chiang, created exclusively for this release. Get a first look below! Plus, The Art of Star Wars: Galaxy's Edge offers an inside look at the upcoming Star Wars: Galactic Starcruiser experience, a first-of-its-kind immersive two-night adventure. Media [ ] Editions [ ]

With more than 300 color illustrations, The Art of Star Wars: The High Republic is the only book to explore all facets of the design and artistic direction of a story that spans comic books, novels, and young adult books, taking Star Wars fans of all ages on a deep dive into the development of the New York Times bestselling series. I would however disagree about the direction - if anything I think that the concept material captured in this book is even more interesting since it is less about what was in the film but more about what came about because of it - there are many scenes for example that never appeared in the film altogether. The hardcover tome, coming October 1, will take Ghost crew devotees behind the scenes like never before. SUNDAY; See 3PO". The New York Times. January 29, 1995. Archived from the original on May 26, 2015 . Retrieved June 6, 2019.

The new book from Abrams will take fans inside the exciting second season of the hit series.

The Art of Star Wars is a series of books by various editors featuring concept art from the Star Wars motion picture saga. The books mainly feature artwork accompanied by a short explanation of the scene and the artist's ideas, but also script notes, posters and other information. The first books were published by Ballantine Books, a subsidiary of Random House, with later editions appearing under the DelRey and LucasBooks imprints. Later titles were published by Harry N. Abrams. If you can separate the art from the film, this book - like all of the other "Art" volumes dedicated to individual "Star Wars" films, abounds with impressive creativity. As is almost always the case, the blind alleys that the design peeks into are sometimes as compelling, or more compelling, than what makes it to the screen. The sequel trilogy has been, of course, somewhat divisive and the book mostly shies well clear of any particular insight or introspection upon what has worked, and what has not. Look and Find · Flashlight Adventure Book · Mix & Match · Head-to-Head · Mask Book · Ship Factory · Learn to Draw The Art of Star Wars: The Force Awakens Book Coming in December". StarWars.com. LucasFilm. Archived from the original on 22 June 2017 . Retrieved 22 June 2017.



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