AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

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Description

And the good news? Gamers on a budget will finally be able to enjoy competitive FPS titles with excellent image quality, but without any prominent motion blur. There’s also the newer AOC 24G2SP version with a slightly higher brightness and faster refresh rate. Variable refresh rate is supported for tear-free gameplay with a 48-165Hz dynamic range over DisplayPort and 48-144Hz over HDMI. You get smooth performance with both AMD and NVIDIA GPUs despite the monitor not having official G-SYNC Compatible certification (at least not yet). Considering its price, you really can’t go wrong with the AOC 24G2. It offers a smooth gaming experience with gorgeous colors and plenty of useful features. Specifications Screen Size

Finally, the 1920×1080 Full HD screen resolution looks decent on the 23.8″ viewable screen of the monitor. You get sharper details and text than you would on a 27″ monitor with the same resolution. For gamers on a tight budget, it’s the ideal gaming display that many have been waiting for. Image Quality In 2021, some AOC 24G2 monitors used a different BOE MV238FHB-NG0 panel. Its measured peak brightness and contrast ratio are closer to the specified 250-nits and 1,000:1, but it also has a slightly better response time speed and overdrive implementation.

Thoughts on the AOC 24G2SP

We also made observations using TV series Futurama. This is a particularly unforgiving test for colour consistency, highlighting weaknesses there very prominently due to many large patches of individual shade. The monitor provided a good performance in that respect. There were shifts for some shades, such as the red of Dr Zoidberg and also some pastel shades appearing slightly darker towards the extreme side edges. And some shades such as certain purples appeared more pinkish towards the extreme edges. But these shifts were quite minor really and certainly less apparent than the saturation shifts observed on TN or VA models. They were also less noticeable than on the predecessor to this model, as noted with respect to the game titles just above. Our observations in games were echoed here with respect to saturation levels. Extra vibrancy and saturation, which made pastel shades look somewhat deeper or more eye-catching than intended for example. But which also made for some rather eye-catching neon shades, such as bright pinks, greens and purples. The deviations from the developers intentions and what was presented weren’t as great here as with models with even more generous colour gamuts, but clearly ‘beyond sRGB’. Calibrating it reduced the deltaE average to 0.89 which is even better than the default setting. The downside is you are going to need a colorimeter to guide you and get this kind of improvement. The gadget itself is more expensive than the monitor, so we don’t recommend getting it for any reason other than using the 24G2SP for editing or content creation.

Gamut not wide enough for work with extended colour spaces, ‘sRGB’ mode very restrictive, colour consistency and viewing angles not up there with the best IPS offerings Note again that you can use the ‘Frame Counter’ feature in the ‘Game Setting’ section of the OSD to display the current refresh rate of the monitor. This will reflect the frame rate if it’s within the main VRR window of the monitor. The Lagom text appeared quite a blended grey throughout the screen, with a dark red striping to the text introduced further down and a bit towards the left side. There were no clear shifts between saturated red, orange and green across the screen or with a bit of head movement. This indicates a relatively low viewing angle dependency to the gamma curve of the monitor, as expected for an IPS-type panel. A decent 165Hz experience with reasonable pixel responsiveness, low input lag and VRR working as expected on both the AMD and Nvidia side The greyscale gradient appeared smooth without obvious banding or dithering. Close inspection revealed some well-masked temporal dithering.At 165Hz with MBR active, above, strobe crosstalk position is similar. It’s also a bit bolder and just below centre it’s almost as bold as the object itself. Some may prefer to run at a lower refresh rate, particularly 120Hz, due to the somewhat fainter strobe crosstalk. Though we found the moderate strobe crosstalk ‘noticeable’ regardless and there are some other factors to consider, as explored shortly. On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match. The average static contrast with only brightness adjusted was 1332:1, comfortably exceeding the specified 1000:1. Just a touch weaker than we recorded on our older 24G2(U) unit, but very respectable for an IPS-type panel. The maximum contrast recorded was a rather impressive 1483:1, whilst 1300:1 was recorded under our ‘Test Settings’ which is pleasing. Even with the strongest LBL setting (‘LowBlue Mode = Reading’) contrast didn’t fall much below that. The highest white luminance recorded was 422 cd/m² whilst the lowest white luminance recorded was 108 cd/m². The maximum here is rather bright and comfortably exceeds the specified 350 cd/m², but the minimum is rather high and will be too much for some users particularly in dimmer conditions. It will hit the ‘sweet spot’ for most people in a range of lighting conditions as it’s usual for monitors to be set somewhere between 100 – 200 cd/m², but a lower minimum would’ve been preferred. The OSD (On Screen Display) is controlled by pressable buttons on the underside of the bottom bezel, towards the right side. A small forwards-facing power LED is also included in this region, to the right of the buttons. This glows white when the monitor is on and orange when it enters a low power state. The video below explores this menu system and the accompanying ‘G-Menu’ software which can be used to control it.

Results here were quite good. The central point was recorded as closest to 6500K, with significant but not extreme deviation recorded towards the top left (DeltaE 3.1). No further significant deviation was recorded. Note again that individual units vary when it comes to uniformity and that you can expect deviation beyond the measured points. The AOC 24G2 FreeSync range is 48-144Hz, and it works with compatible NVIDIA GPUs without issues as it’s officially certified as ‘G-SYNC Compatible.’ Although AOC doesn’t specify the gray-to-gray (GtG) response time speed of the 24G2 display, PANDA states a 7.5ms speed, which AOC managed to get down to ~5ms with the use of overdrive.A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time. Another crucial thing to note regarding IPS panel displays is IPS glow,whichis an expected downside of this panel technology. Note that these images are designed to show strobe crosstalk behaviour and don’t accurately show how distinct details on the main object appear. As defaults with a significant boost in gamma. Appears quite ‘contrasty’ and cinematic, with significant crushing together of darker shades in particular.

Whilst Nvidia doesn’t have a similar option in their graphics driver, a third party tool called ‘novideo_srgb’ can be used. This provides a similarly effective GPU-side gamut clamp to the AMD driver option. The resulting gamut was very similar to that shown above with the AMD tweak – this is expected given it uses the same data from the EDID of the monitor. The tool and its usage is covered in our sRGB emulation article. Note that the ‘Overdrive’ setting can be adjusted under MBR. Our preference was for ‘Medium’ for similar reasons to with ‘MBR’ disabled and that’s what we use for this analysis. ‘Strong’ didn’t provide a significant improvement in our view but introduced some rather eye-catching bright overshoot in places. ‘Weak’ and ‘Off’ were too slow overall, adding some conventional trailing and ‘strobe crosstalk’. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’.

The design of the AOC 24G2 IPS gaming monitor is impressive considering the price. You get full ergonomic support with up to 130mm height adjustment, 90° pivot, +/- 30° swivel, -5°/22° tilt and 100x100mm VESA mount compatibility.



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