Games Workshop 99120201064 Tzaangor Enlightened Action Figure

£99.995
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Games Workshop 99120201064 Tzaangor Enlightened Action Figure

Games Workshop 99120201064 Tzaangor Enlightened Action Figure

RRP: £199.99
Price: £99.995
£99.995 FREE Shipping

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Description

He gains some survivability in that he can cancel spell effects on himself on a 4+, and at the end of each combat phase he can heal D3 wounds on a 2+. Summon Lightning is somewhat similar to the old spell, but you get to choose D3 units instead of just one to heal up D3 wounds. One of the biggest changes for herd generals will be Primordial Call Summoning going away. It was fun while it lasted, but to be honest with the other changes to the faction I don’t think I’ll miss it. Compared to the other chaos factions, the summoning mechanic was more disjointed. Tzeentch likes it when spells are cast, Khorne likes it when stuff dies. Meanwhile, beasts were given points for different seemingly disconnected actions. While bashing the skulls of weaker Ungors as tribute certainly felt flavorful, the idea they all stood in a queue waiting their turn was a bit goofy. It’s a big hit if you liked a big summoning army but it hasn’t been replaced with nothing. Fatemaster, Ogroid Thamaturge and the Gaunt Summoners are also good options, while if you want a veritable tank, your best option is a Curseling.

Slakefray Reveller helps out with speed if you wish by adding 3” to the move of BOC units within 6” of a terrain piece. Unfortunately, Beasts lost a lot of their movement buffs in the transistion to the new book, so this is arguably a very useful trait for trying to make up for some of those lost buffs. Rotfray Plaguepelt is the one I really don’t care for that much – on a 2+ in the combat phase enemies within 3” of your general take D3 mortal wounds. The battletome has a lot of ways to do D3 mortal wounds, so maybe you go all in on that, but it seems rather generic to me but it’s hard to argue with more free Mortal wounds, especially on a unit with a sufficiently large base to tap multiple units.

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While mostly points went down, to compensate the previous update upwards, the magical range increased as well from 3-10″ to 3-15″ while few Leader wounds decreased as well. Finish the model by painting the base to complement the Tzaangor Enlightened’s appearance. You can use various techniques, such as dry brushing brown and applying static grass, to create a realistic and immersive base. Get creative here and don’t worry about making mistakes with greens and blues when you paint it, as they will add to the otherworldly look. Do you want a mastery over magic? Do you have a thing for avians or lovecraftian horrors? Do you want to see a plan come together on a cosmic scale? Then come join the Changer of Ways, Tzeentch. Another ability available to all Leaders is Master of Destiny, that for a Triple enables to increase the value of all other abilities up to 6 on a range of 12″. The concept is that you trade a high Triple improving all other abilities. It is extremely situational as if you have a high Triple you could just rather use it directly on other abilities, plus you could use an enemy hit roll to upgrade a Double any way using the reaction Twist of Fate. The Arcanites are divided in several cults often even hidden from themselves, secretly plotting against each other and every other inhabitant, constantly in search of new secrets and magic artifacts.

Tzeentch Arcanite warbands called Covens have been occupying abandoned towers in the despoiled territory to perform their dark experiments and influence the warring warbands pitting them against each other.Warptongue Blade (Triple, both Gaunt Summoners): A chance to do some damage depending on the value of the ability and dice roll on an engaged enemy. The Tzaangors view the Enlightened as paragons of warfare, and the destiny towards which they all must progress. Enlightened soar above the battlefield on Discs of Tzeentch, riding the streams of fate as a raptor would ride thermals. Even the Sorcerers of the Thousand Sons respect these creatures, for their savagery is seen as one of Tzeentch's many esoteric tools. A good intro on Warhammer TV explains how to paint the Eyes of the Nine, a Warhammer Underworld warband, ideal for inspiration.

The reason for the season, the Herdstone is still great and will still define BoC. Melee weapons used by BoC (battlefield wide) improve their rend by one from turn 2-3, and on turn 4 they improve to -2. There is no longer a rally benefit, but units have those built-in with their standards. It costs zero points so there is zero reason not to use it. Conclusion Could be an interesting option for some alternative models or to start a Tzeentch Arcanite warband maybe integrating with an Enlightened box. Tips on painting a Tzeentch Arcanites Warband for Warcry Spartan Assault Tank • Fellblade • Decimator • Typhon Heavy Siege Tank • Lord of Skulls • Death Wheel • Plaguereaper • Plagueburst Crawler • Silver Tower of Tzeentch

Best Casting in the game –Tzeentch armies compete for the title of best casters. Almost every Hero is a caster and they have 3 spell lists to choose from. I love the idea of making this huge thing a Priest, and I like that it hits easier with the artillery, but I just don’t know if it’s worth the 68% points increase here, especially with the range reduction that then puts you in threat range of a lot of stuff. Jabberslythe Tzaangor Shamans are the most exalted of their mutated kind. They are oracles and prophets, and they preach to their ilk atop flying Discs of Tzeentch. Their psychic mastery is born not of endless study, but of singular devotion to their god, and is unleashed upon their foes amidst ritual chants in the fathomless language of the Tzaangors.

Every Beasts player wants these guys to be good. With the points drops and the Herdstone changes in the last few years, they’ve seen some play as blenders that run up the field in small units. For me, with no increase of armor save or wounds I am just not sure about these guys.

Curseling

Others are shaped from the crews of damaged starships caught in Warp Storms, their bodies transmuted through exposure to pure empyric power.



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