Scorpion Masqué | Decrypto Game | Board Game | Ages 12+ | 3-8 Players | 30 Minutes Playing Time

£9.995
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Scorpion Masqué | Decrypto Game | Board Game | Ages 12+ | 3-8 Players | 30 Minutes Playing Time

Scorpion Masqué | Decrypto Game | Board Game | Ages 12+ | 3-8 Players | 30 Minutes Playing Time

RRP: £19.99
Price: £9.995
£9.995 FREE Shipping

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Description

Each round, the Encryptor must come up with new clues. You must follow these guidelines when creating your clues: Decrypto is a team game of “safe” communications set in a world of dials, monitors, transmitters and other 1960's James Bond-style spy paraphernalia. In this game, designed by Thomas Dagenais-Lespérance and published by Le Scorpion Masqué, you will take on the mission of transmitting secret codes to your team of Encryptors without letting the opposing team intercept them. You will also be attempting to intercept the opposing team’s codes. When each new round begins the Code Cards are reshuffled. This means that sequences can repeat within a game. Two teams of players each draw a set of four cards showing a selection of secret words, called "keywords", which are numbered from one to four. In each round, a member of each team assumes the role of Encryptor and attempts to help their team guess a three-digit number code without the opposing team intercepting the code by giving clues referring to their team's keywords with the corresponding numbers. [4] [5]

As you can see, Decrpyto has several elements which make the game have twists and turns such as its unique encrypted cards which are only revealed when placed in your panel. This, in my view, supersedes Codenames and is much more fun and family friendly, and given the choice been the two games I would play Decryto. One common problem with Codenames is the mass mix of cards which require high methodical thinking and strict rules. Decrypto removes this as you only have four words to think of clues for and the rules allow you to use names, slogans and much more.

End of the Round

In the event of a tie, each team says the four words they think are the opposing team's keywords. The team with the most correct guesses is the winner. [5] Laser Drive Expansion [ edit ] Your team wins the game if you collect 2 Interception tokens. You collect 1 Interception token each time you successfully intercept the opposing team's code.

The teams have the opportunity to guess the opposition’s code number in the following rounds based on the clues they hear. If they successfully do so they get an interception token. The first team to get two interception tokens wins – however, clues must be carefully thought-out because the first team to guess their own codes incorrectly twice loses the game. They have no idea whatsoever what "Odonata" refers to and think it might be related to the keyword 3 since they have no previous clues. Alice reads her clues aloud and passes the Note Sheet to Bob. Eve and Mallory write down Alice's clues on the white side of their sheet. Both teams use the white side because the clues were given by the White Team's Encryptor. To communicate the keyword number 3 to Bob, she writes down the clue "evening with friends" on the first line.This small margin for error means that you’ll need to give clues to that ensure your teammates will get the right answer but without giving away too much to your opponents because each round they will be adding to their collection of clues and getting closer and closer to working out what your words are, making it progressively easier for them to guess your code numbers – unless you have completely confused them – this increasing tension is the key to the game and leads to both agonising decisions and laugh-out-loud moments in equal measure. International Gamers Awards - 2018 Nominees". internationalgamersawards.net . Retrieved 22 December 2022. Your team loses the game if you collect 2 Miscommunication tokens. You receive 1 Miscommunication token each time your team does not successfully decrypt your Encryptor's code. Therefore, your communications should be clear enough for your team to understand, but vague enough to confound your opponents. You are also attempting to intercept your opponents' codes.

Put away your Codenames agents and marvel in the true king of word association games; Decryto - a fantastic new twist on a classic theme which uses fantastic real life encryption! Bob and Alice consider their options. They associate "skeleton" with "dog", since dogs eat bones. They associate "rise" with "dawn" since the Sun rises at dawn. Each team takes 1 Screen, then draws 4 Keyword cards and places them in the appropriate spaces of their Screen WITHOUT SHOWING them to the opposing team. Important: During the first round, neither team tries to intercept the other team's code. In any case, they have no clues to help them intercept it.

Overview

The Decrypto Laser Drive Expansion is an optional rule addition to the main game. In each round, a category card is called and at least one of the Encryptor's clues must match the given category. If all three clues match the category the Encryptor's team receives a Laser Token, which can be spent to guess the opposing team's keywords to receive an Interception Token. [7] Reception [ edit ] However, he has no idea what his teammate Alice wants to tell him with the "Odonata" clue. He doesn't know this word. He guesses 1.

The Note Sheet is double sided. Keep in mind that one side is for your team and the other side is for the opposing team. The edges of the Note Sheet match the colors of the Screens! Decrypto is suitable for three to eight players, created by Thomas Dagenais-Lespérance, and published by Le Scorpion Masqué and IELLO. It’s afantastic, fun, very unique word association game, in-which players divide into two teams, and each team receives four secret words which are hidden using a unique encryption tool of word play. When you place the word in the Decrypto panel, the word is revealed, each secret word when placed in the panel will have a accordioning number from one to four which will be used as part of a code. Count the points. An Interception token is worth +1 point and a Miscommunication token is worth -1 point. The team with the most points wins. The game can play a minimum of three players, however the game works better with four players rather than two and really comes to life with six or more players as you will then have three players on each team – allowing for unique clues. One element which does really help you understand clues and the game structure is playing with people and group that you are familiar with, knowing the individual’s think patterns and ways of working, as you may then understand more of the abstract clues, but the game is equally, if not more, fun playing with people you have never met – trying to deduce the meaning being the clue. They start to think that the Keyword 3 is Sun. Finally, they know that Freddy strikes at night. They write down their attempted interception in the first column: 2.3.4.

You may never read out the code on the Code card or use the Keywords as clues (or their translation in another language), not even as a clue for a different Keyword. Since the clues are given aloud, and keywords do not change throughout the entire game, each team will gradually reveal information about their keywords to the opposing team. This will potentially allow your opponents to intercept the codes you're trying to transmit. A clue must NOT refer to inside or private information (e.g., "our dinner last night" or "your sister's favorite animal" for Cow) If both teams win in the same round, the tokens turn into points, with Interceptions worth +1 and Miscommunication worth -1 to determine the winning team. The Clues must refer to the meaning of the Keywords. The Clues must never refer to the spelling ("C" to hint at "Cursed"), the number of letters ("8" or "8 letters" to hint at "Scorpion"), the position on the Screen ("musketeers" to hint at the word in the third position), or pronunciation ("face" to make your team guess "Place").



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