SHIVER RPG Core Rulebook

£9.9
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SHIVER RPG Core Rulebook

SHIVER RPG Core Rulebook

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

In fact, the subsequent question of inspirations has come up frequently enough that Menzies has a prepared list of 24, including the likes of Nosferatu, Buffy the Vampire Slayer, Universal Horror Films, Castlevania, Bloodborne, and more. SHIVER is a tabletop roleplaying game that you bring your favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that! Shiver proves to be an interesting and extremely versatile game. The atmosphere is undoubtedly one of the main elements in this type of game and the core book itself provides a number of tools to help the Director.

SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic toCthulhu fuelled eldritch mystery.SHIVER is perfect for creating your one shots or short stories between main campaigns. You can also create epic long stories by tying your one-shot stories together using rules for sequels. Secrets of Spireholm is a huge Gothic campaign that can be played over a large number of sessions taking characters right from their early levels as nighttime novices all the way to hardened veterans of horror. Immortal words that point the finger at the next victim for any good horror-based or spooky film plot, we’re pointing the finger at Barney Menzies from Parable Games, for details on the new expansion to their horror based roleplaying game, SHIVER. Secrets of Spireholm is a huge Gothic campaign that can be played over a large number of sessions taking characters right from their early levels as nighttime novices all the way to hardened veterans of horror. Inside you’ll find everything you need to play the story including monster profiles, items, NPCs, and plot galore.

This number is the amount of dice to roll when testing that specific Skill. The other Skills must all have a value of 3 except for the one that is considered the weak point of the character; it will be assigned a value of 2.If you are hungry for horror and want to try new games and content as well as help shape future releases with us, then this is the perfect tier for you. As we’ll see in this review, character creation in Shiver is intuitive. Like many other modern games, this phase is smooth thanks to the use of Archetypes that act as a skeleton for the construction of the heroes. Skills, Talents but above all Dice The eye-catching graphics and use of symbols make the character sheet particularly intuitive. Its filling follows a series of guided steps that take just a few minutes. A swathe of Items, Weapons, Armour and Monster profiles for you to use in your SHIVER stories as you see fit. I much prefer to play a light horror comedy style story with a feel akin to films like The Mummy or The League of Extraordinary Gentlemen. Stories where monsters and darkness are present in the plot but not to an overpowering degree. But my brother will happily play with some diehard horror fans with gore and scares galore.”

Inside you'll find everything you need to play the story including monster profiles, items, NPCs, and plot galore. Everything you need to create memorable stories in your favourite worlds! - Winner of BEST RPG at UK Games Expo 2022. Each archetype, with the exception of the Survivor, has a preponderant linked Skill where you can assign the highest value, which is 5.

Your inevitable doom: A review of the Shiver RPG

My one niggle is that Shiver is best brought to life by experienced players or at least a group with considerate players. I’ve fortunately not experienced the game with people who mistake it for a dungeon crawl, but I imagine that’s an easy mistake or a bad habit. I predict it would undo all that lovely tension for everyone. But I had more fun running Shiver if all be it briefly. I’ve rarely had a game that works so closely with the GM to be the voice of doom in the players’ ears with the whisper of “Oh, are you sure that’s a good idea…” and the “But that sounds dangerous…” To pass a test in Shiver, you need to roll as many successes as the challenge rating for a scene. You get success for each Skill Dice you roll with a matching symbol for the test. So, if you roll three skill dice, and two are Wit symbols, and it’s a Wit test, then you’ve two successes.



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