Big Potato Bucket of Doom: Escape Room Adult Party Game

£13.495
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Big Potato Bucket of Doom: Escape Room Adult Party Game

Big Potato Bucket of Doom: Escape Room Adult Party Game

RRP: £26.99
Price: £13.495
£13.495 FREE Shipping

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Imagine you're a little pig living in a house of straw and the big bad wolf is outside. How could you use a prehistoric mosquito trapped in amber or a load of kids ball-pit balls or a dirty skunk to escape. It then says to "take a look at your 8 useless object cards, these could be anything from a severed finger’". If it’s a tie, you’re heading to the Last Chance Saloon. Have each team nominate a player, then read out the Impossible Question. Get both players to privately message you with their answer, then reveal who was closest. She added: "With child suicide at its highest right now I certainly don’t think a game like this should be on the shelves. It’s absolutely disgusting how this has passed reading standards.” Even the staff thought it was just a slime game," she added. "The cashier said while I was buying it 'oh you’re brave, that slime gets everywhere'.

The player with the most votes wins the Doom Card. If it's a tie, the person who read the card has the final decision. Think you're pretty hot stuff, huh? Managed to escape Freddy Krueger with nothing more than a rainbow and an eyeball, did you? Jaymielee Stewart says she let her son choose a toy from the children's section of a local store as a treat (Image: Jaymielee Stewart) Read More Related Articles Step 1: Read out one of the doom cards to discover what sort of mess you’re in – for example, let’s say you’re trapped in the Death Star garbage crusher and the walls are closing in. Once the 30 seconds are up, it’s time to play. Get the teams to give you three answers each, going one by one. The team that got the most right, win the point.

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Play continues until the agreed number of Doom cards have been collected by one player (three, five or seven). In fact, it’s probably incorrect to label them ‘questions’. A better word would be ‘scenarios’. These yellow cards outline a hazardous or, in some cases, downright deadly situation that you’ve literally been dealt. Falling out of a plane with no parachute, say. Getting trapped beneath the icy surface of a frozen lake. Having your mother access you internet search history. Jaymielee said: “My first thought was why on earth this was displayed in a baby and toddler section, but the more I looked at the vile things these cards suggested the more traumatic they became. " Players can agree to employ the MacGyver ruling in which case all object cards have to be combined to create a stunningly combined and creatively crafted solution to the impending doom that has beset you. Step 2: Take a look at your 8 useless object cards. These could be anything, from a severed finger or Heather Mills’ false leg, to a pantomime horse outfit or Elton John’s favourite toupee. Come up with a cunning escape plan and share it with your fellow players – remember to be convincing, inventive, and a little bit absurd.

Armed with your arsenal of impractical objects, you must devise a cunning plan to escape the scenario at hand. Since the round ends with a vote for the most impressive getaway, you’ll need to get creative if you hope to come out on top. This means that it isn’t a game for everyone. The responses require lateral thinking making this veer towards being an actual game and whilst the answers are usually amusing, they’re rarely laugh-out-loud funny. Well, that is, of course, the game. You need to use the random selection of cards you have in your hand to devise a way out of your awful situation. The rules helpfully include three variants - you can use one card and redraw in the standard game, but more advanced players can use as many as they like in combination, whilst ‘pros’ can do the same but can only redraw when they’re entirely out of cards. Well, it's time to introduce the Firesale Rule (everything must go). Each player is given ten Object Cards.Now, read out a question. Teams get 30 seconds to discuss their answers with each other, which they can do secretly by using the ‘private message’ function on Zoom. Well, that is, of course, the game. You need to use the random selection of cards you have in your hand to devise a way out of your awful situation. The rules helpfully include three variants – you can use one card and redraw in the standard game, but more advanced players can use as many as they like in combination, whilst ‘pros’ can do the same but can only redraw when they’re entirely out of cards.

But, Firebox,” you say. “That doesn’t seem so bad. You said it’s a game you don’t want to lose!” Oh, we forgot to mention the player with the fewest votes has to take a deep inhale of a toxic canister full of Sh*t-Your-Pants® forfeit smell. How bad is it? Let’s just say there’s a reason why it’s a registered trademark. The cards are just vile. Yes possibly it’s okay as an over 18 game, but to have it displayed in a children’s section and then have the audacity to say it’s suitable for 17 year olds is beyond me. Once each player has presented their equally-impressive escape to the group, everyone votes for their favourite. The player with the most votes takes the scenario card for that round. New object cards are distributed, a new situation is read out and the next round begins. The first player to successfully collected three scenario cards is the winner.

After everyone has screeched, shouted, bumbled their way through or simply explained their escape plan, it's time to vote. Choose any number of objects from your hand and flip 'em, using your brand new items on the reverse to escape the inescapable. (Note: veteran players will agree that there is no such thing as "inescapable"). Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. When the proverbial hits the fan, time is on the essence, so stuff manners - as soon as you’ve come up with your just plan blurt it out to any unfortunate ear holes nearby. Game End & Scoring Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame.

After everyone has explained their escape plan, it's time to vote. Everyone votes for the person they think came up with the best escape plan. The player with the most votes wins the Doom Card. If it's a tie, the person who read the card has the final decision. Jaymielee told Glasgow Live : "He was so excited to play it. When we got home he opened it right away. Now it’s everyone's turn to craft the most ingenious. Dastardly or funny escape plan possible, using just one of the objects from the cards in your hand to help you. Personally, even if this was advertised in an adult section it’s not something I think is suitable for a 17 year old. I just hope no teenagers with mental health have bought this game."

For extended social awkwardness and a longer game, you can change the amount of cards needed to win to whatever you like.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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