Fantasy Flight Games | Star Wars Outer Rim: Unfinished Business Expansion | Board Game | Ages 13+ | 1-4 Players | 120-180 Minutes Playing Time

£19.025
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Fantasy Flight Games | Star Wars Outer Rim: Unfinished Business Expansion | Board Game | Ages 13+ | 1-4 Players | 120-180 Minutes Playing Time

Fantasy Flight Games | Star Wars Outer Rim: Unfinished Business Expansion | Board Game | Ages 13+ | 1-4 Players | 120-180 Minutes Playing Time

RRP: £38.05
Price: £19.025
£19.025 FREE Shipping

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Description

The first expansion for Star Wars: Outer Rim will allow players to become new characters such as Chewbacca. When you’re not fighting a ground war with your character, you’re fighting a space battle with your ship. The ship battle can be for cargo, bounties, jobs, mods, or simply for survival against a particular organization that you might run into during your space journey. The latter of the bunch involves the four main organizations mentioned previously (Hutts, Empire, Rebels, and the Syndicate), who are always patrolling space looking for those who oppose them. They are represented by tokens, which follow players around their path. If you run into one of the tokens on the board, then you’re in a space battle that correlates to a specific numbered card and a reward that is generally significant. That shouldn’t mean you’re looking for trouble, as those organizations certainly bring the pain at times. Even after you have taken your last action, you are far from safe. The Outer Rim is full of danger and opportunity. At the end of your turn, you'll draw an encounter card based on your location. These encounter cards may provide new cargo or mods, help you make some progress on a job, or even test your skills for the opportunity to gain a huge reward.

UNFINISHED BUSINESS - Fantasy Flight Games UNFINISHED BUSINESS - Fantasy Flight Games

Chasing the stars can be a lonely existence for scoundrels across the galaxy. But even if you see no obstacles in your way, there are always competitors chasing your tail and trying to make a name for themselves. In the Outer Rim, safety is not guaranteed and danger lurks around every corner, and you never know who will betray you when you least expect it. The original bounty tokens in the main game were green and yellow and only accessible when you land on planets. Now, Unfinished Business puts the third token in play with an orange token that is only accessible when you land on a planet because it lies on a planet. The original two tokens laid beside the planet, but this one guarantees an encounter of some sort when you land on a planet. It still hides the tokens, in case you’re hunting a bounty, but it makes the token discovery experience far less empty. I only say empty because I didn’t know how good it was until it was included. The more bounties and potential crew, the better. Even with everything we’ve shown so far, we’ve only scratched the surface of everything that can be found in Unfinished Business. What will you do to become a living legend? Find out when Unfinished Business arrives in stores this summer! The wonderful part of Unfinished Business is that it brings in even more unknowns to the board game’s original set. You get to choose from more unique characters, which expands the universe quite a bit. There are eight new characters introduced with this expansion. That’s a fair number of new characters in a crowded room of cool characters to choose from. More the merrier. In addition to a brief shout-out to Level Up Dice and their awesome upcoming dice for the game, we also teased a sculpt from an upcoming expansion, Ghosts of Greyhaven. This expansion is a side-story that can be incorporated into your Act I campaign or played as a standalone adventure. Act II is still a ways off, but development is going smoothly, and in the meantime fans of Descent can look forward to Ghosts of Greyhaven to tide them over!Can you believe it’s already been five years since Arkham Horror: The Card Game first launched? This game has been going strong all this time and it’s not slowing down anytime soon. We had two big announcements for Arkham LCG in the In-Flight Report, with the first being Machinations Through Time. First and foremost, one of the most important aspects of this expansion is the addition of new playable characters. Turns continue until one player reaches ten fame, at which point they become a living legend and win the game! The Lord of the Rings: The Card Game is Fantasy Flight Games’ longest-running LCG by a wide margin. This game has been around for ten years now, and the size of its loyal fanbase is a testament to how great of a game it is. To that end, we want to introduce this fantastic card game to even more people, and so we designed the Revised Core Set.

Outer Rim: Unfinished Fantasy Flight Games | Star Wars Outer Rim: Unfinished

These tokens are ok. I never really found myself trading and negotiating that much when I played. There is very little incentive to help your opponents as you’re basically helping them beat you. I’m happy they are here though as it does give you that extra option to help get out of a tight spot you find yourself in. As we mentioned in an article last week, KeyForge is going on hiatus with a planned relaunch alongside a digital version of the game in the future. In the In-Flight Report, we gave a sneak-peek at the game’s sixth set, Winds of Exchange. Some AI cards allow the AI player to complete a job that it has. To do so, the AI player simply resolves the reward section of the job card. The AI player does not draw a databank card and does not perform any tests, and can deliver Illegal cargo without having to make a die roll. This is designed to keep the action flowing and allow the focus of the game to be on your own risks and decisions. While Star Wars™: Outer Rim can see you battling up to three of your friends for fame and infamy, it can also be played in solo mode, letting you experience the wonders of the galaxy as you take on an opponent controlled by AI cards and goals. Can you overcome all obstacles and claim superiority at the edge of the galaxy? Six new ships are added to the game including the Jumpmaster 5000 which can be upgraded to Dengar’s Punishing One, a Rogue class Porax-38 starfighter which can upgrade to Cad Bane’s Xanadu Blood, and a VCX-100 light freighter which upgrades to the Ghost from Star Wars: Rebels. Several of these ships go along with the new playable characters. The eight new character standees and cards. Who will you play as? Image by Michael Knight.Star Wars: Outer Rim – Unfinished Business is the expansion for the main game. This expands the original game with new characters to choose from, adding previously mentioned monikers and goals to shoot for, and provides an easy getaway from organization starships that you might run into along the space path. This also provides more detailed missions, more bounties, more ships, and more goodies in the market. It’s a great expansion and stays true to enhancing the experience and making it more than just another Star Wars game. That said, let’s break it down a bit.

Star Wars: Outer Rim Unfinished Business Review - Enriching

Last up you’ve got the new (Ben) solo cards. Yes, I used that joke twice, I like it though. Each character in the game now has its solo card. This has some unique behaviour that will mean each opponent will act slightly differently. You also get a brand new set of basic AI cards as well. Whereas the cards found in the base game were all about delivering cargo for fame, these new ones are all about bounties. This modifies the behaviour of the AI opponent drastically and gives the solo game a completely different feel to it. These stories will expand the universe of Twilight Imperium in exciting and unexpected ways, and they are written and drawn by some of the biggest names in comics, including Ron Marz ( Silver Surfer, Witchblade), Andy Lanning ( Guardians of the Galaxy, Annihilation), Dan Abnett ( Gaunt’s Ghosts, Horus Heresy), and more. Of course, we’re working closely with the folks at CMON to ensure that everything in these stories will perfectly fit within the Twilight Imperium canon.

Strange Encounters

Anyway, before you land on planets, each player must go through a series of steps during their turn. Those steps are as follows: Finally, there are the favor tokens. These were fine, but we didn’t use them that much. They do encourage a little bit more player interaction, but they are really only useful in a 3-4 player game. If you are playing with two players, I can’t fathom why I’d ever help out my only opponent. But since they are modular, you can take them or leave them as you see fit. Final Thoughts: These are the basic steps for each round and this simplicity, even when the cards in the encounter get complicated, is easy to follow. This is a good reason why I love playing this game and why I have compared it to Jabba’s Palace. It’s easy to understand and adapt to it and focuses solely on the fun experience, which I can’t say was the case all the time with the Lord of the Rings card game. That was a lot of work.



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