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Dead Space / Game

Dead Space / Game

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Earl, William (2023-01-11). "At 75, Legendary Director John Carpenter Isn't Done Raising Hell in Hollywood". Variety. Archived from the original on 2023-04-28 . Retrieved 2023-04-12. a b c "Dead Space (PlayStation 3)". Metacritic. Archived from the original on August 18, 2010 . Retrieved August 15, 2010. Production [ edit ] Development [ edit ] Glen Schofield and Michael Condrey were the respective executive producer and co-director of Dead Space. [20] Under normal circumstances, Carver is a non-player character, dispensing advice and guidance to Isaac but not assisting in gameplay. However, Dead Space 3 features "drop-in drop-out" co-operative multiplayer: the game's single-player campaign can at any time become a co-operative experience if a second player joins via Xbox Live or other networking services. If a second player does join, Carver is that player's in-game character; as such, he is seamlessly written in and out of the campaign at any time to facilitate the presence (or absence) of said other player. Additionally, if a second player is present, side missions become available that deal with Carver's guilt concerning the way he treated his family, as well as over their deaths. a b Fitch, Alex (June 23, 2009). "Antony Johnston interview". Sci-fi-London. Archived from the original on April 12, 2020 . Retrieved March 23, 2020.

Struan, John (July 10, 2014). "Deluxe, Light-Up Dead Space 3 Isaac Clarke Figure". Kotaku. Archived from the original on June 24, 2021 . Retrieved June 22, 2021. Isaac Clarke is an everyman engineer on a mission to repair a vast mining ship, the USG Ishimura, only to discover something has gone horribly wrong. The ship's crew has been slaughtered and Isaac’s beloved partner, Nicole, is lost somewhere on board. When upgrading weapons, prioritise DAM (damage). Even if you don't use the Plasma Cutter much, throw in the occasional Power Node. Try to hold off upgrading CAP (clipsize of weapon) unless your ammunition count is close to zero. Putting a Power Node into CAP refills it for free. Development [ edit ] Glen Schofield and Michael Condrey were the respective executive producer and co-director of Dead Space.Story walkthrough – Chapter [...] provides a detailed guide for each of the game’s chapters, also pointing out which enemies and items to expect . Now alone and armed with only his engineering tools and skills, Isaac races to find Nicole as the nightmarish mystery of what happened aboard the Ishimura unravels around him. Trapped with hostile creatures called Necromorphs, Isaac faces a battle for survival, not only against the escalating terrors of the ship but his own crumbling sanity. The survival horror genre is rife with games in which you are isolated in a hostile environment full of monsters, and Dead Space is no exception. But from the moment you're thrown into the middle of the fray in the heart-pounding introduction until the bone-chilling conclusion, it's clear that this is something quite unique. With its disturbingly twisted visuals, its deeply engrossing story, and innovative strategic dismemberment combat system, Dead Space is a best-in-its-class game that surpasses other entries in its venerable genre in nearly every way and will be the standard by which they are judged for years to come. When the game was still titled Rancid Moon, Schofield envisioned a scenario similar to Escape from New York, set on a prison planet in outer space. The team liked the "space" element, but disliked the prison setting. [20] In contrast with many game productions at the time, where the story had a low priority, the team chose to have the story defined from the outset, then build the levels and objectives around it. The first solid concept was the mining of planets by humans, with the twist that one planet they mine holds something dangerous. [38] Due to the focus on player immersion, there were little to no traditional cutscenes, with all the narrative being communicated through real-time interaction. [38] [39] The 100 Greatest Video Games of All Time". Slant Magazine. June 9, 2014. Archived from the original on July 12, 2015.

As Isaac, you are separated almost immediately from the rest of your team by the former crew of the Ishimura, which has been transformed into horrifying monsters called Necromorphs. Forced to fight for his survival, Isaac makes do with the tools at hand to defend himself with, which are for the most part repurposed mining instruments like plasma welding guns or buzz saws. These improvised weapons are put to graphic, gruesome work as bodily damage and even severe head trauma isn't enough to kill a Necromorph--only by severing their limbs can you put them down for good. This nuance, referred to as strategic dismemberment, vastly alters the way combat is approached in Dead Space from the typical "aim for the head"-style gameplay seen in most action games and zombie apocalypse scenarios. Kietzmann, Ludwig (November 13, 2008). "Presenting the 2008 Spike Video Game Award nominees". Engadget. Archived from the original on May 17, 2020 . Retrieved May 18, 2020.

Conditt, Jessica (May 7, 2012). "Need for Speed and Dead Space titles coming by March 2013". Joystiq. Archived from the original on July 15, 2012 . Retrieved August 15, 2012. Annual Game Developers Choice Awards". Game Developers Choice Awards. 2008. Archived from the original on April 22, 2020 . Retrieved May 18, 2020. EA Announces That Dead Space Has Gone Gold". September 4, 2008. Archived from the original on December 16, 2012 . Retrieved October 26, 2008. Dead Space 2 (X360)". Metacritic. Archived from the original on April 19, 2012 . Retrieved January 25, 2011.



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