Hordes Of The Things Version 2.1

£7.5
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Hordes Of The Things Version 2.1

Hordes Of The Things Version 2.1

RRP: £15.00
Price: £7.5
£7.5 FREE Shipping

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The Campaign For Alto Peru - A mapless Liberated HOTT campaign. Current Version 1.0 (15th May 2012) Knights are heavily armoured or magically protected fighters on heavy horses, chariots or equivalent fantasy beasts such as lizards. They love to charge into melee. Have a browse for Dwarves, Elves, Undead, Goblins, Orcs, Humans, Dracci (Dragonmen), Savage Lizardmen, Lizardmen, Elementals, Dogmen and a wide variety of Monsters, Creatures and Behemoths as well as 15mm fantasy scenics.

Hordes of the Things - The Miniatures Page [TMP] Hordes of the Things - The Miniatures Page

Radox himself attends the Great Conference of All Wizards, but most of the wizards are too busy with the food and entertainment to bother with the heavy stuff about destroying evil. Behemoths are any giant monster such as Oliphants, elephants, dinosaurs, huge trolls, and so on, except Dragons who are a separate type. An army is made up of a number of 'elements' of equal frontage and varying numbers of figures. The number of figures on each element is unimportant and need only be what looks right for any given army; all game mechanisms use the element as a basic unit. The number of elements in an army is based on a points system. Each element costs 1, 2, 3, 4 or 6 Army Points (AP) depending on its type. A basic army is made up of 24AP worth of troops, but no more than half the points can be spent on elements costing 3 or more AP. A basic army is therefore normally made up of between 9 and 12 elements, although 13-24 element armies are possible. Elements are of basic types—examples are Knights (mounted troops relying on a fierce charge), Blades (skilled fencing infantry), Heroes (superhuman individuals), Lurkers (things that hide and ambush) and Magicians (practitioners of magic). One element is the army's general. One minor heroic element on my side was a group of hordes which held off and then destroyed some warband. Extra rations for those ex-slaves! Turns are alternate. In their turn a player dices for Player Initiative Points (PIPs), spell casting and shooting is resolved and finally close combat is resolved. A player's PIPs are used to move elements, cast spells and perform certain other actions. Shooting, spell casting and close combat is resolved using the same mechanisms; shooting and spell casting are resolved between any elements in range, close combat between adjacent elements. Combat results generally cause elements to recoil, flee or be destroyed outright. An army loses if its general is lost, half its points are lost or, if the defender, its stronghold is lost. A game generally lasts less than an hour.

Clobberin' Time - Fast and furious superhero skirmish rules. Stat up your favourite characters in next to no time, and pit them against each other, or evil villains. (Draft 0.3 20th June 2016) Munera Sine Missione - Gladiatorial combat rules, using a hex grid. Simple armour and weapon categories make it easy to use your favourite figures, whilst a single bout plays to a conclusion in less than 15 minutes, making it suitable for campaign play in an evening. Current version - 3.0 (7th January 2019).

Hordes of the Things: Rules Clarifications - The Miniatures Page Hordes of the Things: Rules Clarifications - The Miniatures Page

The game has less specific flavour and detail than Warhammer Fantasy Battle. This allows it to be faster playing and accomodate a much wider range of possible armies that you can make up by yourself. Magicians work basically like long range missile weapons, perhaps causing fear, or bewilderment or actual damage, rather than specific individual spells. Foot can be Blades, Spears, Shooters, Warbands, Artillery, Hordes, Lurkers, Sneakers, Magicians or Clerics. A Hotter Fire - Rules for American Civil War naval actions. These were written a long time ago, and have provided some fun games over the years. Whilst the mechanics are simple and require a minimal amount of technical data about individual ships (and for may there's not a lot of information), they do allow the quirkiness of some of the vessels to be recreated. One of the largest ranges of 15mm fantasy miniatures in the world, the HOT (Hordes of Things) range features every miniature and monster on its own integral base fitted to the size of that miniature.Hordes are the cheap, mob type troops like lesser Goblins, or rioting peasants, whose weak skills are made up for by seemingly endless numbers. When a Horde is destroyed, a new Horde element can be brought on from your table edge. Agar and Golin finally wrest Summontrumpet from the clutches of the Dread Sphynx, which has the body of a snake, the head of a snake, and the feet of a snake, and arrive upon the plains of Albion as the Seven Armies of Hell begin their invasion. The only thing that could possibly go wrong would be if the wrong person should sound the horn by mistake.... Hordes of the Things (HOTT) is a fantasy miniature wargame, published by Wargames Research Group. [1] The game was first published in 1991, with a revised second edition from 2002. [2] A generic fantasy game, it can represent armies from a wide variety of settings. Some gamers even use HOTT to simulate other time periods, since, for example, a "Shooter" can just as easily be a company of musketeers as it can a company of archers.

BBC Radio 4 Extra - Hordes of the Things - Episode guide

If you want a larger battle, you can simply allocate more points to your army. If playing with 48 or more points, there are some variant rules given in this section. host" the general. EXAMPLE OF ARMY BUILDING: Here is how one player spent his 24 Army Points to build a Gnomish Artisan army. The series consists of four half-hour episodes or "Chronicles", originally broadcast on BBC Radio 4 from November 25 to December 16, 1980. This was the only uncut broadcast; all subsequent repeats have omitted part of the opening narration from The First Chronicle.The plot concerns the threat to the small kingdom of Albion by "The Evil One" (a Dark Lord) and her ravening hordes, which have completely surrounded the country and are preparing to move in. Since Albion is an ancient name for Britain or England, the contemporary audience could choose to find references in this to their concerns about the new female Prime Minister, Margaret Thatcher, the European Common Market, the labour or trade union movement, or feminism. That The Evil One is female is barely mentioned as the story runs–she is off-stage. The kingdom of Albion is under threat from The Evil One. The elves have trusted the kingdom with a mystic device (the number seven) and have entrusted a wizard by the name of Radox The Green to find a hero to save the land, in the shape of Agar Son of Athar. And, finally, I was running The Yellow Submarine, again sponsored by Mishkin. The stats for it are at the end of this post.



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