Games Workshop Warhammer 40 k - Adeptus Mechanicus Kastelan Robots

£79.995
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Games Workshop Warhammer 40 k - Adeptus Mechanicus Kastelan Robots

Games Workshop Warhammer 40 k - Adeptus Mechanicus Kastelan Robots

RRP: £159.99
Price: £79.995
£79.995 FREE Shipping

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Tech-Priest Manipulus grants the Lethal Hits ability while leading a unit, and once per game can grant a 4+ Invulnerable Save for an entire phase. The Manipulus is also an easy choice for Omni-steriliser enhancement for a punishing amount of mortal wounds against infantry. When a character leads a unit, then the combined unit is vulnerable to all abilities that target either keywords of the leader unit or keywords of the bodyguard unit. If you hide a Psyker character with some non-Pskyer bodyguards, for example, then those bodyguards are still vulnerable to Anti-Psyker. This means that when you take a Cybernetica Datasmith (which has the Infantry keyword), and attach it to a unit of Kastelan Robots, then those bodyguard Kastelan Robots are vulnerable to Anti-Infantry while led by a Cybernetica Datasmith. They’re also vulnerable to Anti-Vehicle, Anti-Walker, and abilities that target character units. This means Kastelan Robots, when led by a Cybernetica Datasmith, are vulnerable to almost all Anti weapons in the game. Their improved toughness of 9 doesn’t mean much when Skitarii Vanguard are wounding them on 4+. It’s a guide for a stressless experience, where you just sit down and watch how your Kastelan Robots annihilate everything around. Don’t get me wrong, you can always add your damage to the equation but it’s rather a silly amount so just spare your mouse and keyboard and prepare to be a commander watching your soldiers do the dirty work.

Not much is known of this bygone age due to the loss of technology with the oncoming of the Age of Strife, but what is known is the Legio Cybernetica manufactured and produced large quantities of robots during the Great Crusade of the late 30th Millennium. Rule of thumb seems to be that you need around - 25% Data-flux Cost to use the heal of your armor, depending on your Data-flux Cost.The Dunerider can hold 12 models, but the Transvector can only hold 11. For reasons. Also, the Transvector can’t hold Electro-priests, but the Dunerider can. For reasons. Neither can carry Kataphrons or Cawl, but that’s nothing new. What is new is that Pteraxii can no longer embark in the Dunerider or Transvector. Kind of a shame, that. On the plus side, the Transvector can deep strike on turn 1, without needing the weird two-models-as-one ability from 9th edition. Wrap Up A Legio Cybernetica Tech-adept performing routine maintenance on a Castellan-class robot's neural cortex. Seventh Captain Argel Tal, commander of the Word Bearers Space Marine Legion's Serrated Suns Chapter This is accomplished by remotely activating the robot's self-destruct system. There are also a number of other, lesser Tech-adepts attached to the maniple who perform all of the maintenance and repair functions for the robots assigned to the maniple, though their presence on the battlefield is rare. As might be imagined, such actions are not well-regarded by any Space Marine Chapter which should catch a Legio Tech-adept actually killing a Dreadnought Battle-Brother to save his or her mechanical "pets."

Before deploying a robot into battle the firmware routines are overlaid and replaced with so-called "wetware"; this is the robot's combat software which defines the commands of its handler. For example, wetware contains a set of algorithms that tell a robot where it is to deploy on the battlefield or when to fire its weapons or detonate its self-destruct charges.

Death Guard

Ranged Alpha Weapon( work in progress, need more testing) ( Radium Carabine or Plasma Caliver – doesn’t matter much. Plasma Caliver can give negative statuses to enemies that can synergize with bonus damage from Constructs (eg. stun) but if want to go the optimal route than get the Radium Carabine, better at applying vulnerabilities to a single target and better chance to get +poison dmg synergy gear stats. Plasma Caliver can give negative statuses to enemies that can synergize with bonus damage from Constructs (eg. stun) and also synergises great with +x% of Current Reserve is converted to Critical Hit Chance. Up to 4 targets hitted with 50% crit chance, means further cooldown reductions from your abilities. Hyper-rad Psalm + Hyper-rad Psalm + Transonic Psalm + Voltagheist Psalm + Hermeticon Psalm = Inflicting a Poison effect on an enemy also puts Poison on nearby enemies

Now that we’ve looked at some of the top Dogma’s, let’s dive into the Stratagems for Kastelan Robots. First, these Stratagems are best used with their gun options, the Heavy Phosphor Blaster. The other options of Cognis Flamer and Power Fist are both neat, but for their points don’t really work out in my experience. Equipped as such, each robot puts out between 9 and 18 shots at 36″. Normally, Kastelans hit on 4+ if they don’t move. Tag in Cawl or a Dominus and you’re rerolling some of those misses. Key stratagems to consider, beyond those mentioned above, are Binharic Override, Elimination Volley, Infoslave Skull, and Machine Spirit’s Revenge.When 3+ Kastellans happen to spawn in such an arrangement where they directly impede a player (or AI) early on, it can completely stall or end the game for them as they have no means to bypass or fight them directly. Aggressor Imperative is a return of the old classic, advance and charge with a unit of Skitarii. Unfortunately you can only use it while in Conqueror Imperative, though. The Datasmith is probably the most important unit in the Adeptus lineup. You definitely need to get Sub-cloister researched and built as soon as possible.Mostly because you need a second city. The service of the Legio Cybernetica on the field of battle was part and parcel of the Mechanicum's treaty of union with the Emperor, known as the Treaty of Mars (called the Treaty of Olympus Mons by the Mechanicum), and a great many cohorts transferred from duties as defenders of the Forge Worlds and retainers of the great Mechanicum factions and sects to act as mendicant regiments in the Great Crusade, fighting on every battlefield imaginable and serving many masters. Our Constructs damage is: Average of ~3200 dmg per hit per Construct [2k-7k per hit at lvl 85. Highest single hit by construct was 9784 dmg]

Communicator damage to a slave robot means that it can no longer receive or transmit data, grinding to an immediate halt. Any damage to a master robot's communicator brings all its slave robots to a halt. Any other damage to the master robot's other systems has no effect on its slaves. As for ground vehicles, at tier 1 you get Ironstrider Ballistarius.. But its weapon hits like a watergun, especially against armored infantryWho cares, it's range 3.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.



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