Cloud No.57 Amiibo (Nintendo Wii U)

£13.145
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Cloud No.57 Amiibo (Nintendo Wii U)

Cloud No.57 Amiibo (Nintendo Wii U)

RRP: £26.29
Price: £13.145
£13.145 FREE Shipping

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Description

The only times he does are by a random accident or during games with more than 2 characters on screen (Ice Climbers count as 2 characters to him, so he may use it against them). Instead, it looks nearly identical to the other Cloud Amiibo and makes it hard to say you have to get both of these figures unless you love the character or Final Fantasy 7. A great burst option, this move keeps Cloud aggressive, applies pressure and can serve as a great KO move at high percentages. When Cloud gets hit out of LIMIT charge, he actually loses a chunk of his gauge, so this is something you will not want to teach. Keep an eye on your Limit Gauge and don’t charge it with your down special — Cloud’s AI can get carried away and may try to charge its gauge when standing right next to an opponent.

It may sound strange since I’ve noted not to use it everywhere else in the guide, but the move itself isn’t bad on its own. It’s a really quick option up close and has good vertical range, so it can catch opponents through platforms and ones that try to jump over him. You should also reference our Raid Boss amiibo guides, and if you’re having trouble winning in competitive amiibo, check the official amiibo tier list! If Cloud was actually wielding his sword that would have made this Amiibo stand out and look much more awesome.If you’re training your Cloud FP to enter tournaments, then there are three things you should never teach it to do: run, jump, taunt, or charge smash attacks.

As much as people may assume Cloud is just Forward Smash spam, he actually needs to be able to properly utilize a lot of his kit (especially Cross Slash) to awaken his full potential. When you consider the rocky relationship Nintendo has had with Square in particular, it really makes seeing this figure kind of surreal.If you’d rather not use any of the Spirits listed above, try a build of Weapon Attack ↑, Move Speed ↑, and Landing Lag ↓ instead. Most purchases from business sellers are protected by the Consumer Contract Regulations 2013 which give you the right to cancel the purchase within 14 days after the day you receive the item. You can actually use Neutral or Back Air if you can every now and then for quicker attacks and giving Cloud some breathing room when trying to make it back to stage, but make sure to stick to Forward and Down Aerial mainly.

Cloud is certainly the amiibo I have dedicated the most time to labbing, testing and experimentation throughout the entirety of my Amiibo career. It doesn’t look bad or anything like that, it just doesn’t seem especially thematic (like so many of the Amiibo boxes have). His AI’s recovery patterns are hard-coded, which means human players will be able to predict the angle of its up special and then react accordingly. Paint and Details – One of the tricky things about designing an Amiibo for Cloud is that he used to look like the picture above! Aerial Cross Slash also encourages Cloud to use aerial LIMIT Cross Slash, which allows him to seal aerial KOs.Even so, this move is a multi hit, meaning a lot of the times the opponent will actually drop shield after the first or second hit and take some damage. I have trained almost 40 Cloud bins, the most notable of the bunch being Strife, LIMIT-less, FUSION and my most outstanding so far, SEIGENを. Spider-Kev I believe there's a limit to the number of entries we can display on a single page in this case. Can be used with a variety of games doing different actions which is best to google as to what each game does! If you find yourself at a distance, you can also use his second best LIMIT option, LIMIT Blade Beam.



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