Thames & Kosmos | 691479 | Targi: Two Nomadic Tribes Compete for Trade Routes | Competitive Strategy Game | 2-Players | Ages 12+

£10
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Thames & Kosmos | 691479 | Targi: Two Nomadic Tribes Compete for Trade Routes | Competitive Strategy Game | 2-Players | Ages 12+

Thames & Kosmos | 691479 | Targi: Two Nomadic Tribes Compete for Trade Routes | Competitive Strategy Game | 2-Players | Ages 12+

RRP: £20.00
Price: £10
£10 FREE Shipping

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Description

If you haven’t played Targi yet, then I would suggest you get that first and leave this for now, but know you have something brilliant in store for you in a few months’ time. Players play tribe cards by paying their cost and then using them to build a personal display of three rows of four cards each. Rows are formed from left to right. A row does not have to be finished before starting a new one and players may build upon more than one row at a time. Numerous families comprise these tribes, which in turn are led by the nobles. In Targi, you are in charge of one of these tribes and your goal is to have the largest tribe. To attain this objective, you will need to trade local Goods (such as dates and salt) and imported Goods (like pepper).

Once the second player has placed their 3rd targi, the players will place their Tribe markers at the locations where imaginary lines drawn from their targis intersect. If a player completes a row of 4 cards with 4 different symbols, he scores an additional 2 victory points at the end of game. Incomplete rows (those with fewer than 4 cards) are not worth any bonus points at the end of the game.

Thoughts

How it works: Casting you as a member of the Baker Street Irregulars (a group that keeps Holmes up to speed on what's happening in London), you'll work your way through numerous original cases ranging from a mummy's curse to a murder on the Thames. Your aim is to solve those crimes before the great detective himself figures them out.

Players are not allowed to discard the card they have in their hand or to trade that card with one they have just drawn The real fun begins when you start creating your own board, though. Every barrier and building is permanent, ready to be used in a separate, endlessly replayable game mode. Sure, the game requires commitment due to its campaign. But few other Legacy games do this - they're more of a one-and-done deal. How it works: Your aim is simple - build a quilt before the timer runs out. Fortunately, that process is much easier in Patchwork than it would be in real life. Players 'buy' patches to slot onto their board with buttons, and this earns them buttons in return. They can then buy more patches that earn them even more buttons. It's a satisfying domino effect, and whoever collects the most buttons at the end will win.If the robber reaches the 4th raid space, the raid occurs and players lose resources before the game ends. If you were not blown away by Targi then I would wager this won't change that. It just makes a great game to have a few more options. It won't look or feel that different, the colour scheme will still be bland and uninspiring, the game still just a two-player only experience. The interaction and volume still somewhat muted. But as I say, maybe you just didn’t like it for the analysis paralysis that can occur. And if this is the case, buy this immediately. Simple moves have a purpose. From the placement of your first meeple, you’ll need to be concocting a strategy for tribal card collection. And placement—one wrong card play in your own scoring grid can mean the difference of several points and enough swing to change the outcome of the game. If you were not blown away by Targi then I would wager this won’t change that. It just makes a great game to have a few more options. It won’t look or feel that different, the colour scheme will still be bland and uninspiring, the game still just a two-player only experience. The interaction and volume still somewhat muted. But as I say, maybe you just didn’t like it for the analysis paralysis that can occur. And if this is the case, buy this immediately.

Fata Morgana: You may move one of your Tribe Markers (on one of the central cards) onto another vacant central card. This offers flexibility if your opponent/Robber prevented you aligning your meeples to get the central card you needed. When buying a card, you place it into an imaginary 3×4 grid. (Three rows, and four columns.) You may place the card into any of these three rows, but it must sit on the left-most space. At the end of the game, you’ll earn bonus points, depending on the symbols you have in a row. If the row has four symbols of the matching type, you’ll earn an extra four points. If the row has four different symbols in it, that’s worth two extra points. As well as this, if it doesn’t meet either of the above criteria, it scores zero extra points. Likewise, if it isn’t full (four cards), it doesn’t score any bonus points. The Running Robber, And Relentless RaidsThe crux of Targi lies in set collection of Tribe Cards. But how to do you earn them? How do you use your Targi figures? How do you avoid the bandits? Fear not, my friends. Today, let’s learn how to play Targi. Then you too can see why it’s one of the jewels in Kosmos Games’ crown… Targi: The Elevator Pitch A close friend of mine has been talking Targi up for MONTHS so I had to get my hands on a copy. And she was entirely right—it’s a fantastic, strategic game for two.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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