Plan B Games | Century: Spice Road | Board Game | Ages 8+ | 2-5 Players | 30-45 Minutes Playing Time & Repos Production, 7 Wonders Duel, Board Game, Ages 10+, 2 Players 30 Minutes Playing Time

£9.9
FREE Shipping

Plan B Games | Century: Spice Road | Board Game | Ages 8+ | 2-5 Players | 30-45 Minutes Playing Time & Repos Production, 7 Wonders Duel, Board Game, Ages 10+, 2 Players 30 Minutes Playing Time

Plan B Games | Century: Spice Road | Board Game | Ages 8+ | 2-5 Players | 30-45 Minutes Playing Time & Repos Production, 7 Wonders Duel, Board Game, Ages 10+, 2 Players 30 Minutes Playing Time

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Therefore getting spices and, more importantly, the orange Points cards is kind of a big dill (groan) to winning. But how do you accomplish that, we hear you ask? Rules Breakdown

An often-forgotten rule is that this action can be repeated multiple times in one turn, providing you have the appropriate cubes. So, using the example above, if you played that Trade card and had six cardamon cubes, you could do that trade three times. As a result, you’d receive three cinnamon and six safran.

You do not have to execute all conversions that are possible according to the card. In the illustrated example, you were allowed to turn a yellow turmeric into a red saffron and do the same again, or convert the converted saffron into a green cardamom. The simple setup and playtime helps keep her interested and even though the theme is not one that really shines through, the game has enough fun and depth to keep all levels of gamers invested throughout the play time. Last of all, there’s just enough thyme for a few winning tips (okay, that’s the last of the awful spice puns, we promise)…

Century: Spice Road has quality components and the artwork is great. The only bad points I can see to this game is that the theme is a bit on the bland side (pun intended) and at no point do you feel like a spice trader (Splendor has the same problem) and the game does feel like a solitaire experience as no real player interaction is involved.

Game Play

If a player has his fifth point card (with 2 or 3 players, his sixth), the game ends after the current round. Each player earns the points on their scoring cards.

At some point during your first match – and a few turns into every game afterwards – the juggling of cubes and cards turns from a cautious step-by-step experiment into a fully confident spice-trading ballet as you lay down patterns of acquisition, upgrade and exchange cards to work towards the next rainbow of condiments required to score big. Example: Tom has 6 turmeric and plays a card with which he can exchange 2 turmeric for 1 cardamom. He can now exchange 2, 4, or 6 turmeric for 1, 2, or 3 cardamom. To play a hand card, place it face-up in front of you and trigger its effect. There are three types of trader cards that you can play: Spice Card To get the most out of your time with Spice Road, we’d recommend playing with around three or four players, opening up the more interesting interactive aspects of the design while keeping play time a comfortable length.One card, for example, provides the trade of two cardamon cubes in exchange for one cinnamon and two safran. If you (eventually acquire and then) play one of these cards, you’ll trade the spice(s) shown, for the spice(s) promised – again, returning spices to their bowls and taking the relevant ones onto your Caravan card.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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