Games Workshop - Warhammer Age of Sigmar - Skaven Clanrats

£16.22
FREE Shipping

Games Workshop - Warhammer Age of Sigmar - Skaven Clanrats

Games Workshop - Warhammer Age of Sigmar - Skaven Clanrats

RRP: £32.44
Price: £16.22
£16.22 FREE Shipping

In stock

We accept the following payment methods

Description

From -1400 IC to -1300 IC the skaven wander across the world, establishing strongholds in Araby, the Darklands and the Southlands including what would become Hell Pit. Lord Viskrin instructs Clan Eshin to travel to Cathay and build their stronghold there. [2c] The Neverplague – AKA the turn one great plague. You can reroll all chanting rolls for all Pestilens priests for the rest of the game. Yes, thank you. In either hero phase you can spend a spark on a hero to reroll casting, dispelling and unbinding for them until the end of the phase. Skaven don’t have quite as many static casting bonuses as they used to, so this can be vital for pushing through spells like More-more-more Warp Power. Clan Carrion - Clan Ektrik - Clan Eshin - Clan Feesik - Clan Ferrik - Clan Flem - Clan Gangrous - Clan Griblobe - Clan Gritak - Clan Gritus - Clan Grutnik - Clan Klaw - Clan Krizzor - Clan Mange - Clan Mawrl - Clan Merkit - Clan Morbus - Clan Mors - Clan Morbidus - Clan Mordkin - Clan Moulder - Clan Pestilens - Clan Rabidscar - Clan Rictus - Clan Rikek - Clan Scruten - Clan Septik - Clan Skaar - Clan Skab - Clan Skaul - Clan Skrapp - Clan Skryre - Clan Skurvy - Clan Skuttel - Clan Sleekit - Clan Treecherik - Clan Volkn - Clan Vrrtkin c. 1850 IC: The Second Skaven Civil War - Clan Pestilens tries to seize control of the Council, prompting a three way civil war. [1d] [2c]

Edition: Clanrat: Hand Weapon, Light Armour, Shield, may have Double Handed Weapon, Spear. May have Musician, Standard Bearer. [5a] If you have 3 Masterclan heroes in your starting armies, you get this in addition to the Skilled Manipulators, providing you with three movement boosts to your army. The foot Grey Seer is brilliant. They’re bargain basement cost for a two-cast wizard and on top of that the unit gets to copy Thanquol’s warpstone chewing ability for a 3d6-drop-one cast. The warscroll spell is fine, CV7 for a 13” range spell that does d3 mortal wounds and inflicts -1 to hit in melee if you can beat the target unit’s wounds characteristic on 2d6. Grey Seer on Screaming BellAdditionally, Skaven factions can establish secret settlements called Under-Cities beneath the settlements of other races. These settlements have a chance to be discovered and destroyed, though. Skaven society is divided into many Clans which rule over slaves and compete for power and influence. Clan Eshin are highly secretive masters of stealth and their Assassins are feared in the Under-Empire and beyond. Clan Skryre are engineers, combining magic and technology to create devastating weapons and war-machines. Clan Pestilens are a cult of religious fanatics who worship the Horned Rat in his aspect as the bringer of plague and disease. Clan Moulder hail from Hell Pit, and create horrifying mutated monsters. Clan Rictus and Clan Mors are "warlord clans" producing the elite Stormvermin. Undulant Scourge – Nearest enemy unit within 13” again. This is your classic horde clearer, roll a dice for each model in the target unit and do a mortal wound on a 4+. Being a horde clearer makes the nearest unit positioning a bit more difficult, but the 4+ means even tagging medium sized units will do a few mortals. Farskitter Cloak – Probably the weakest option here, once-per-game you get to remove the bearer from the battlefield at the end of your movement phase and set them up again more than 9” from enemy models. Loyalty: Lords have different loyalty levels, which can cause them to take their army and rebel against you.

Like the Deceiver, the Warbringer gets a +1 to hit and wound command ability, this time for Clans Verminus. On top of this, the Warbringer can also get the lesser spotted reroll buff for its wound rolls by being within 13” of 3 Skaven units. It gets a boosted version of the death frenzy spell, letting you target d3 friendly units. Death frenzy is one of the better spells for a melee Skaven build, and chances are that if you’re taking this unit it will be walking up the board surrounded by friends who also want to be in melee – so it’s a good combination. The poor Doomwheel doesn’t quite get there. A little too fragile, too random, too pricey and occupying a behemoth slot really pushes it out of contention. This is a shame as it’s so close to being useful, with a good pokey gun and the rolling doom rule letting it move over units with a wounds characteristic of 3 or less and doing mortal wounds when it does so. They’re a lot of fun if you do take them, though it would be nice to see a re-write on more-more speed as the punishment for rolling a double 1 (your opponent getting to move the model) is far too big currently. The chittering hordes and strength of the Skaven are the Clanrats. They fill-fill our domain to bursting. It is their duty to die-die for us. Often is there need, and often do they give."As the Skaven expanded their tunnels, they grew in power, learning how to use Warpstone to twist their forms, or unleash unholy fire on their foes. They became plague-bearers, assassins, wizards, beast-masters, and much more, as they diversified and overran the underside of the entire world. As their power grew, so did that of their god, the Great Horned Rat, a vile creature whose sacred number is thirteen. Plague Priests - The rank of a Plague Priest is the highest obtainable rank within the clan, the ones higher then them are the Plague Lords, the most senior of the Plague Priest. A Plague Priest is a Skaven who has a deep understanding of the foul magic their clan has harnessed over the ages, and as such, are capable magicians who can vomit geyers of lethal substances, or curse their foes from afar making them erupt in putrid boils. Rat Ogre - The most infamous of Clan Moulders many creations, these beast are one of the largest and most fearsome of their creations within their desposal. Larger then any human, these beast stand taller then two man, and has enough strenght and muscle to fight a whole company of soldiers. The ordinary Rat Ogre is a Skaven to a human, as an Rat Ogre is to a Ogre. Rat Ogres are usually covered with stiches, as many times their Clan Moulder masters has added "modifications" to their already formidable bulk, either adding large saw-like blades, weapon attachments, and even an extra arm to those few Skaven Warlords willing to pay a few extra warp-tokens. You can also ring the bell in your hero phase and get a random effect on a d6 roll. This ranges from hurting itself, debuffing enemies and hurting enemies. These are all OK effects though you will miss the old bell’s result of +1 to cast for friendly units in an aura. The other problem here is the old bell was a 2d6 roll, making those extreme results of hurting yourself much less likely. Now on a single d6, every outcome is as likely as the other as it’s just unreliable.

Shadowmaster – Stops your general from being targeted by missile weapons if they’re more than 9” from the enemy. The Deceiver has this on their warscroll and Deathmasters can deploy inside your units, so the very specific niche for this ability is if you want to deploy your Deathmaster on the board (and then presumably teleport them via gnawhole or Skitterleap) and you are too high drop to be able to protect them from ranged alpha strikes. It’s very niche, but it’s there if that’s what you want to do.Skaven sit firmly in Age of Sigmar’s ever-growing fat middle, with a winrate hovering in the high 40s. They’re an army that can be very reliant on specific combos going off and can be prone to rapid collapse if it starts going wrong, which will lead to game losses when they can at other times feel oppressive and powerful. Allegiance Abilities Battle Traits Remember, these are what the entire Verminus allegiance ability is built around, so hopefully they’re good. In the Warhammer world the Skaven inhabit its caves, tunnels, mines, and sewers. They controll a vast Under-Empire which reached from the Southlands to Kislev and from Estalia to the Far East. [2a]



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop