Maledictions (Warhammer Horror)

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Maledictions (Warhammer Horror)

Maledictions (Warhammer Horror)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Consider a dramatic example of prompt action involving a malediction. This occurred as God’s prophet Elisha was walking from Jericho to Bethel. The account states: “As he was going up on the way, there were small boys that came out from the city and began to jeer him and that kept saying to him: ‘Go up, you baldhead! Go up, you baldhead!’ Finally he turned behind him and saw them and called down evil upon them in the name of Jehovah. Then two she-bears came out from the woods and went tearing to pieces forty-two children of their number.” ( 2 Kings 2:23, 24) Exactly what Elisha said when he spoke that malediction by calling down evil upon those jeering children is not revealed. Nevertheless, that verbal pronouncement got results because it was spoken in the name of Jehovah by a prophet of God acting in harmony with the divine will.

Flora: Curses inflicted by this spirit will cause flora and soil to hibernate if they are perennial, or shrivel and wither if they are annual. Fauna: Curses inflicted by this spirit will cause victims to have sensitivity to moonlight, to become obsessed with the moon, or experience excessive pining. It may also cause a person’s skin to become hypersensitive to sunlight and burn easily. Players can use a ward upgrade kit, obtained from Justine's stuff for the Last Shopper Standing, to cosmetically enhance the malediction ward, creating a malediction ward (or). This only alters its appearance, and becomes untradeable. It can be reverted, but the kit will not be returned. Curses may be extended past the two (2) IRL day limit only if the victim requests it in OOC, to a maximum of seven (7) IRL days. After this, the curse must be reapplied. Failure to apply the paste to darts in-combat without interruption will cause the shaman to accidentally apply the curse to themselves.

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Flora: Curses inflicted by this spirit will cause flora to become inept at competing for resources compared to their neighbours and less strategic when it comes to propagation of their seeds. (Seeds that might normally only drop in high winds may instead simply drop onto the floor and be unable to grow). Fauna: Curses inflicted by this spirit will cause victims to be compelled to commit acts of vengeance, act in stealth, or diminished abilities and skills in planning or secrecy. This does not boost the actual maximum strength, only the savagery, of the victim. (The victim may be capable of drawing upon more of their strength however a bloodlusted Halfling would still be no match for an Olog). Deep optimism will have an effect on the victim’s decision making but will not lead them to make decisions that would lead to certain death (i.e being so optimistic they believe they will fly over a canyon). Hexes are able to be applied to regions to create zones of cursed land. Affected pools of water and affected plants will spread their curse to any animal or descendent that eats them/drinks from them/has any part of the affected plant enter their body. Any animal or descendent affected by this that bites another animal or descendent will have the curse spread to them. Curses spread in this fashion will only last for one (1) IRL day. Simply walking over a cursed area of land will not afflict a curse. These areas must be ST approved. Cursed land requires RO permission if they cause biome changes.

Curses are immediate maledictions to the soul. A Witch Doctor may often not have the tools, or simply the need, to brew a hex. Instead, the Witch Doctor can commence a ritual that will instantly afflict the target with a curse. Movements of the ritual play the most crucial role in this form of spellcasting due to the instantaneous results and appeasements for the Spirits. The victim is only capable of acting as sneaky to their natural ability, someone naturally clumsy or large would not become a ninja. C’est fou de penser que les gens qui se disent croyants sont les plus touchés par les mauvais sorts. Ce n’est pas correct. Lors que je vois un pasteur ou un imam ou un autre fidèle qui fréquente les églises et les mosquées chaque jour et qui par conséquent souffre du mauvais œil, je me dis que ce n’est pas Dieu que cette personne prie. Parce qu'en vérité, Dieu se dresse toujours entre le méchant et le croyant. Si Dieu ne le fait pas, ça veut dire que leurs prières ne sont pas exaucées. Flora: Curses inflicted by this spirit may cause flora to act in overly optimistic ways such as attempting to grow during winter, or likewise act too pessimistic and not bother attempting to grow leaves in the height of spring and summer.

Flora: Curses inflicted by this spirit may cause flora to grow in such a way that it attracts their natural predators, allowing them to be more easily devoured. La force d’une malédiction est de d’influencer la victime mais aussi son entourage. Elle affecte son environnement, son appartement, sa femme s’il est marié, son enfant ou ses enfants, les personnes rencontrées et celles qui peuvent lui venir. Fauna: Curses inflicted by this spirit will cause victims to struggle to conceive, have stronger pregnancy side effects such as intense nausea, cravings, etc., or have diminished harvesting and farming abilities. Skin (shared with all limbs): Constant tingling sensation, occasional irritation, rashes, sensitivity to touch, synesthesia. The Creator has provided bountifully for human life of perpetual blessing on a paradise earth. Why has that purpose not yet been achieved? Because Adam made the wrong choice. Jehovah had laid this command upon the man: “From every tree of the garden you may eat to satisfaction. But as for the tree of the knowledge of good and bad you must not eat from it, for in the day you eat from it you will positively die.” ( Genesis 2:16, 17) If Adam had chosen to obey, our first parents would have been blessed. Disobedience brought death. ( Genesis 3:6, 18, 19) So sin and death have been passed on to all of Adam’s progeny.— Romans 5:12.



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