GAMES WORKSHOP 99120102075" Death Guard Plagueburst Crawler Miniature, one size

£22.805
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GAMES WORKSHOP 99120102075" Death Guard Plagueburst Crawler Miniature, one size

GAMES WORKSHOP 99120102075" Death Guard Plagueburst Crawler Miniature, one size

RRP: £45.61
Price: £22.805
£22.805 FREE Shipping

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Assembling this kit also offers options for posing the weapons. One option presents the weapons positioned alongside Mortarion, creating a more measured and restrained stance. In contrast, the other option showcases a highly aggressive pose, emphasizing the Crawler’s offensive capabilities and ferocity on the battlefield. What’s in the Plagueburst Crawler box The Plagueburst Crawler comes with 12 wounds and features a 3+ save, 5++ invulnerable save and once again the 5+ Death Guard Disgustingly Resilient save. Pretty much the same as the bloat drone other than having a pair of wounds extra. The major difference however is that the Crawler comes in at a whopping Toughness 8. If you thought the drone was tough, this takes it a whole step further! This vehicle once again is a daemon engine with the Nurgle keyword, making it play nice with Epidemius etc. The Crawler features a degrading profile, lowering its movement, strength and BS as it goes down in wounds. The big loser here is its mobility. While it starts at a 9” movement range its movement characteristic takes way harder losses as you go down in the chart than the drone does. Its degrading ballistic skill profile also means that its very meagre BS4+ becomes a 5+ as soon as it hits halfway. On the flip side the crawler does have a higher strength. Wargear Your Army is slow. Real slow. Few of your non-vehicle units have more than 5” Movement, and your terminators and poxwalkers have been saddled with 4”. That means some of your movements are going to be deliberate and telegraphed to opponents, making it easy for opponents to plan for your tactics. Become familiar with the Rapid Ingress Stratagem, because it’s going to be a key tool in your arsenal when it comes to putting terminators into a position to do things. You can also mitigate this somewhat with faster units and more vehicles. I love everything about the PBC. Fairly pointed. Has anti tank options and anti infantry. A blast mortar that doesn't need line of sight. Has 5++ and -1 damage at T8 (would rather have 5+++ but that is a whole other discussion). Plague weapon on everything but their little gun. And just visually the model looks amazing, one of my favorite. Looks more like a tank than a Daemon engine. I'm in the party that still loves treads on tanks.

Concentrate along the edges and jab it repeatedly to form larger chips on corners that would see a lot of abuse and wear. The little poof of foam produces a pretty fine chip pattern. If you want bigger chips, you can tear the foam and use an edge to blot on the paint. Smear that shit everywhere with a brush you don’t care much about. It is good to work in sections so you don’t get paint all over your hands as much. extra wounds and higher toughness. T8 versus small arms fire makes a large difference as well as against overcharged plasma and melta. Blood Reaper • Blood Slaughterer • Blood Throne of Khorne • Brass Scorpion • Cauldron of Blood • Death Dealer • Doom Blaster • Kytan • Lord of Battles • Lord of Skulls • Skull Cannon of Khorne • Tower of Skulls

HairsprayAs long as your varnish has dried (give it about 30 minutes at least), you’re safe to move on to applying a coat of hairspray. Ask your significant other for their cheapest can of hairspray (or go buy the cheapest one you can find), as the cheaper stuff is the most water-soluble. We will be taking advantage of that quality shortly.

Varnish with gloss coatThis is a very important detail and will help with our next step. Make sure you give the varnish about 24 hours to fully cure. I’ve been told to do this by the research I’ve done (i.e. YouTube videos I’ve watched) and while I don’t know the magic number of hours needed to cure, I do know that I’ve never had an issue waiting 24 hours. I used Testors for this, again. The Chaos Lord is a good shout here, giving them re-rolls to hit on 1s and extra melee punch, while giving him protection until he can deliver his extra contagion aura mortal wounds. This is also an area where the Rattlejoint Ague (-1 to saves) comes in handy – the added save reduction from things like plague belchers and plaguespurt gauntlets can be incredibly nasty against targets who’d otherwise rely on cover or be able to shrug off half the wounds with a 4+ save. It’s also handy against 2+ saves in cover, as worsening their save puts them on a 3+ and unable to claim the benefit of cover against an AP0 weapon. Spray the entire model with a few thin layers of hair spray. Get the cheapest stuff you can find from a can. Theoretically, you could airbrush liquid hair spray (out of the pump style plastic container), but I haven’t tried it. This is an area as well where being able to take two TORRENT weapons in a unit of Plague Marines can provide a lot of value, giving them a bit more oomph as an Overwatch unit for controlling the board. PBCs with Plaguespitters are also great in this regard, as they can take out hordes both at range with mortars and up close, and have little to fear from being charged by weaker enemies.

Sponge Chipping, Layers, and Slathered Oil Paint – Felime

The Icon Bearer ups the unit’s OC but his real value is a once-per game 12″ Contagion range aura, giving you the ability to surprise unsuspecting enemy units with -1 to their saves or hit rolls. This can also work through walls, opening up enemy units to early bombardments from your PBCs that functionally hit at AP-2. Putting this unit in a Rhino means your turn 1 Contagion threat range is effectively 27″. Exalted Sorcerer • Sorcerer • Warpsmith • Dark Apostle • Master of Possession • Master of Executions • Lord Discordant • Warsmith • Death Guard Sorcerer • Lord of Contagion • Malignant Plaguecaster • Plague Surgeon • Tallyman • Scarab Occult Sorcerer • Scarab Occult Terminators At its core, this method utilizes an airbrush and the water-solubility of a cheap hairspray to achieve the rust effect. We add to that layers of grime with an oil wash and some Citadel technical paint. Let’s start by understanding what we’re trying to achieve on the main panels of the tank: a realistic rust effect. It’s worth taking a look at some inspirational pictures to be reminded of what real rust looks like. For me, it’s a lot more orange than I would have guessed and we can see that it varies considerably in the darkest and lightest tones, so it’s beneficial to be reminded. Nurgle’s Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that enemy unit. Bloodletters • Plaguebearers • Horror of Tzeentch • Daemonette • Nurglings • Beast of Nurgle • Plague Drone • Flamer • Screamer

Chaos Space Marines • Havocs • Chosen • Chaos Terminators • Possessed • Greater Possessed • Khorne Berzerkers • Plague Marines • Noise Marines • Rubric Marines • Obliterators • Mutilators • Chaos Spawn • Fallen Angels • Noxious Blightbringer • Foul Blightspawn • Biologus Putrifier • Blightlord Terminators • Deathshroud This is the most minor point ever, and therefore I almost feel like excusing myself when quoting you. However, STR 8 while fantastic; no longer wounds Orcs on 2+ due to their new T 5 status. Speaking of which, you’re going to need some Plagueburst Crawlers. At least two of them, and probably three. They’re the army’s second best unit, combining a solid mix of movement (10”), and Toughness (T10, 12W, 2+/5++) on a body that includes the army’s best anti-tank weapons and a solid indirect fire option in the Plagueburst Mortar. And while you’re taking those, the Lord of Virulence is a very solid add-on option, as he gives your Blast weapons +1 to hit and [IGNORES COVER]. Combining this with Mortarion can give you PBCs which hit targets out of line of sight on a 2+, re-rolling 1s to wound, which is pretty solid. Well, it’s only AP-1 shooting, which is going to hurt against targets with a 2+ save, but against less heavily-armored targets it’s a very solid strategy and if you can pair it with contagion effects for -1 to save you can put some nasty damage out at range. On top of that, Kevin’s list goes hard on Predator Annihilators – running three of them. The Annihilator is a bit of an underrated option in Chaos lists, offering three lascannon shots (one of which is twin-linked) that can re-roll their damage rolls on a relatively fast, tough body with OC 4. This gives the list lots of play against knights and other vehicle-heavy lists, while still retaining lots of anti-infantry play via the mortars and Mortarion. Overall i think the strength of both of these units lie with their insane durability, and while they fulfill very similar roles it is worthwhile to think about which one suits your army better. The ranged options on both the crawler and the drone dont do it for me and i would rather have a shooty hellbrute if that were my objective. The fleshmower seems like a lot of fun and like it can have its place within the army, it just lowers the units target variety a bit. Blades of Putrefaction and/or Virulent Blessing cast on a Foetid Bloat Drone with Fleshmower can really unexpectedly start dealing a lot of damage to larger targets such as a Knight.Death Guard gets an addition to it’s heavy armor options with the Plague Burst Crawler, a heavily detailed kit that appears to be light on options!



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