Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

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What is impressive I think about the Stormcast book is that despite being the first book released, it’s managed to stay relevant throughout all the releases that have since followed and after taking several significant nerfs. This list wants to be more versatile than what it’s facing off against, with access to Deep Strike, very potent long range shooting as well as one of the premiere hammer/anvil combo units in the game in the Fulminators. Four, including the now ubiquitous ‘have ever battle tactic you complete be from your faction list’. Protect da Shrine! Could potentially see some use, requiring you to have no enemy models within 12” of the Loonshrine at the end of the game, and for it to have not been smashed to rubble. Superior Spell-flinger has a Tzeentchy flair and asks you to have two of the Gitz endless spells on the battlefield when the game ends. You don’t have as much control of that as you might like, but the Scuttletide at least can be quite difficult to dispel. The Grots box lets you build 1 Moonclan Boss, 3 Netters and any combination of Shootas, Stabbas, and Pokin Spears. We built a Moonclan boss, 1 Standard Bearer (in case we want to use them in Age of Sigmar), 3 Netters and then 5 Shootas, 5 Stabbas and 5 Stabbas with Pokin Spears. This gives a huge amount of flexibility to our warband construction. James Lake – Soulblight Gravelords: Can you beat 120 Zombies? Okay can you beat 120 zombies with a bunch of buff pieces and 20 Graveguard to act as their ace for key combats? Yeah…

What the bad moon does is provide a benefit to any unit under its light, which means wholly within the large quarter that the moon is occupying, or the entire board if it’s in the centre. Dragged along by their eager snufflesquigs, Sneaky Snufflers harvest looncaps and other valuable magic fungi from the battlefield. They slash up anyone that gets in their way, and dole out mind-altering fungal treats to nearby grots for the fun of it. I really love the look of a squig, but I also want to play a more horde-like army, so it sort of seemed like a win-win. We are a small team of Warhammer Enthusiasts and miniature collectors, hoping to support and further promote the hobby. There’s three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. Trogg Smash is a once per battle 3” mortal wound bomb that triggers after the Troggboss fights. Most intriguing is Loonskin which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). ArtefactsZachary Shinn – Skaven: A double Verminlord + Thanquol list that goes light on bodies and heavy on Endless spells, taking Spellportal, Warp Lightning Vortex and Lauchon (for Thanquol) Do you Gloomspite Gitz vets think it'll hold it's own? Do you think it'll be fun to play? What would you change? And what are the main weaknesses/strengths of this list? So what actually works against the potent shooting of a Lumineth Realm-lords list that wants to pepper you with long range mortal wound spells and take control of the board from round 3 onwards when your opponent is mostly dead? Well it turns out if you have access to a 4+ spell ignore and a 4+ rally, as well as a high wound count it’s quite possible. Enter the boys in orange.

Hammer appears in Round 2 onwards 10 out of 18 times and Dagger 8 out of 18 times. Having a small team of Shootas appear late in the game in Dagger to pepper the enemy trying to hold late-game objectives can be very satisfying. WarCry Victory Cards. Gloomspite Gitz Mission Tactics This review was completed using a copy of Battletome: Gloomspite Gitz given to us free by Games Workshop. Next weekend, the Bad Moon will rise over the Mortal Realms, heralding the first wave of the Gloomspite Gitz – a new army that combines the Moonclan Grots, Spiderfang Grots, troggoths and even some gargants into a single madcap faction. Because we love you guys, the nights are long and we wanted to end the year with a bang, we thought we’d give you the lowdown on what to expect: player, 5-round Grand Tournament in Alpine, California US on February 25 2023. All the lists for this event can be found in Best Coast Pairings. The Showdown

Wrap Up

This list drops some manned Squig units to fit in the whole smorgasbord of Squig buffs, including Grinkrak and his Looncourt. Grinkrak is notable in that he can give a friendly unit within 3″ fight on death in the combat phase, making those Squigs an absolutely brutal unit to have to try and engage in combat. The rest of the list is mostly what we’ve come to expect, with 40 Shootas serving as the disposable screens and objective squatters. The Best of the Rest Jonathan Roberts – Lumineth Realm-lords (5-0): It’s the Helon Teclis list you’ve seen the past month or so on this column, with Gnashing Jaws and a unit of Wardens instead of 10 more Sentinels than typical

The Squig Hopper box lets you build any combination of Boingrot Bounders and Squig Hoppers and also 1 of each Boss. We built 2 units of 5, but you can build all 10 of one type or any combination in between to suit your tastes. You’re only ever going to need a maximum of 3 of each with the boss in Warcry, so building 2 units of 5, each with a boss will ensure you have enough for different warband makeups. Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan. Badsnatchers are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if they’re within 9” of another moonclan wizard. Rerolls to casting is nice, but the moonclan lore isn’t quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Using only the balanced deployment cards, Shield is deployed 15 times out of 18 on the table. You want to get your core of Squig riders on the table early, maybe keeping 1 in reserve. Having your boss and another rider on the table first allows them to position, while the rest of the swarm does their job. Finally there’s Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if they’re a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Battle TacticsOut of the 18 balanced missions, 6 are combat based, requiring removing either the leader or different deployment groups. 9 are objective-based and 3 are mixed, movement/survival-based. Simon Eccles – Flesh-eater Courts: Speccles brings the long in the tooth FEC book to an impressive 4-1 finish, with this Blisterskin list relying heavily on summoning on additional bodies to supplement the double big boys and 9 Crypt Flayers



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