Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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A light tank option for Custodes with a 16” Movement characteristic and a twin arachnus blaze cannon that can fire in two modes. And while it’s easier to destroy than most Custodes units with T6 and 8 wounds, it still retains a 5+ invulnerable save, giving it a little bit of extra survivability.

At first glance this is just the standard “objective secured” rule every army has, but it’s worth a careful re-read of the conditions – these rules affect INFANTRY and BIKER units, which means that your characters, your jetbikes, and your Terminators are also obsec. This is a powerful way for Custodes to counter their hyper-elite nature, and stop you from losing every objectives-based game because someone put down more guys on one objective than your entire army contains. Weapons Changes

Paint the base of each model using suitable colors and techniques. Consider using a brown shade like Rhinox Hide for the ground, and then add texture with dry brushing lighter shades and adding tufts of grass or other scenic elements. Open the Vaults – 1/3CP: The standard relic stratagem, 1 extra relic for 1CP or 2 for 3CP. Yeah it’s the relic stratagem. There’s some great Custodes relics, so this can be very worthwhile. Emperor’s Companion: You can re-roll damage rolls. On a jetbike Shield-Captain this is great, because fluffing the D3 damage is about the only bit of variance you should really be suffering on them. B+ Empyric Severance: As befits their status, Sisters get a potent version of the standard 4+ deny strat, trading 6″ of range for working on a 3+ rather than a 4+. As long as you’re willing to run them out in front of your high value targets, this combines with their innate anti-psyker aura to make Sisters very good at their job. The WotS FAQ also makes it clear that you can use this and the Custodes version if you really, really need a power not to go off. A

It’s a Land Raider, but more. Land Raiders occasionally show up in winning lists, but rarely, and the Custodes version doesn’t really offer much to incentivize that to change. You can safely ignore it. Caladius Grav-Tank (FW)

Networked Machine Spirits – 1CP: Use in your Shooting phase. Choose a Venerable Land Raider and at least one other Venerable Land Raider within 6″. None of those models suffer any penalties to hit rolls until the end of the phase. You are not going to have multiple Venerable Land Raiders on the board. D Wardens I think need to be very aggressive, you’re paying a premium in points for killing power that cannot stay exposed for too long. You’ll need to use the Stratagem to Deep Strike them, but you’ll have to be smart about how to get them to the appropriate target. With the big expensive price tag, the Wardens have to be carving into the most durable and powerful units in your opponent’s army. So to get the most out of them, I’d run a unit of 5 with axes that is Deep Striking which will at least cost you 1 Command Point. Quite frankly, that high cost gives me serious pause. If I didn’t dislike the other elite unit of the Codex so much, I’d probably not take these guys as seriously for consideration. If I didn’t think that their role was so much for targeting the big nasty things, then I’d think that maybe you could get away with minimum unit sizes with Wardens. That’s not an option though here, so we need to think about bigger units and making sure that they Deep Strike into the heart of the enemy if they’ll be worthwhile.

Fulminaris Aggressor: Relic Vexilla Defensor. Instead of the normal ability, friendly IMPERIUM INFANTRY or BIKER units within 6″ automatically pass Morale tests, plus there’s a gun and a melee profile – the gun is 8″ auto-hits, Assault D6, S4 AP-1 D1, and the melee is S+2 AP-1 D1. I have no idea why you’d ever take this. DA Captain-Commander, however, can make nearby units even stronger by eliminating the need to choose from the two stances of a particular ka’tah. All of this is strong – it means you’re never in a situation where you can’t deal with your opponent’s stuff in melee, and -1 to hit in the Fight Phase is appreciably better in 10th Edition than it was in 9th, as there are fewer re-rolls (something they’ve pulled off to a greater degree in melee compared to shooting), and weapons that used to have “built-in” -1 to hit like power fists just have worse base WS, so the penalty you apply actually matters. Detachment Rules – Shield Host The ranks of this Shield Host include many Custodian Wardens, whose oaths of protection help them to focus upon the task at hand to the exclusion of all else. The leaders of these forbidding sentries carry ancient weapons of mysterious provenance, their use intended as a last resort should anything ever break free from the Dark Cells.

This might not seem like a huge deal at first, but it’s the most expensive points upgrade – and for good reason. Each martial ka’tah forces you to choose between two fantastic stances, often with similar but differing bonuses. Take Salvus, for example. Using Master of the Stances, you can get both of these effects at once. Blade Champion • Hetaeron Guard • Aquilon Terminator • Ephoroi • Allarus Custodian • Custodian Warden • Vexilus Praetor • Custodian Apothecary The Adeptus Custodes are an unusually versatile army, and a standard Shield-Captain is an exemplar of that ideal, demonstrating flawless technique to inspire their troops. Martial ka’tah forms further refine the techniques of the Custodes, granting specific enhancements to their already formidable skills. Codex: Thousand Sons contains in-depth insight into how the sons of Magnus fight, as well as what life looks like on Soritarius. Inside, you’ll find a wealth of material to inspire your army and Stratagems, Relics and more to help you realise your dream force. Want to build a coven of sorcerers with Magnus the Red at the centre? With 18 psychic powers across three Psychic Disciplines, you’re spoilt for choice. Fancy a chittering horde of Tzaangors and other beasts of Chaos? With new rules for the Tzaangor Enlightened , Tzaangor Shaman and Mutalith Vortex Beast , you can do just that.Many Human mythologies, both ancient and the product of the collapse of civilisation on thousands of worlds during the Age of Strife, carry legends of the apocalyptic wars of the gods in whose aftermath terrible weapons are left upon the desolate battlefield for the gods' inheritors to find. This multi-part plastic kit contains the components necessary to assemble a squad of 5 Custodian Wardens. Easily recognised by the ceremonial robes they wear over their auramite armour, they’re typically splendid to behold – as with all Adeptus Custodes, every surface of their armour is absolutely covered in beautiful sculpted details, with gemstones, eagles, lightning bolts and filigree wherever you look. Each is armed with a choice of either guardian spear or castellan axe, with 5 of each supplied in the kit. The helmets, helmet plumes and thigh plates in the kit are interchangeable, allowing your Wardens to be unique. If you prefer your leaders a little more specialised, there are more amazing options to choose from. Allarus Captain-Commander Shield-Captain on Dawneagle Jetbike [10 PL, -2CP, 180pts]: Auric Exemplar, 3. Superior Creation, Salvo Launcher, Tip of the Spear Eyes of the Emperor – 1CP: Use when you draw a Tactical Objective. You can discard that objective immediately and draw another. Tactical Objectives don’t exist in 9th. F



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