Imaginext DC Super Friends Batman Playset Bat-Tech Batbot 2-Ft-Tall Robot with Lights Sounds & 11 Play Pieces for Ages 3+ Years, GWT23

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Imaginext DC Super Friends Batman Playset Bat-Tech Batbot 2-Ft-Tall Robot with Lights Sounds & 11 Play Pieces for Ages 3+ Years, GWT23

Imaginext DC Super Friends Batman Playset Bat-Tech Batbot 2-Ft-Tall Robot with Lights Sounds & 11 Play Pieces for Ages 3+ Years, GWT23

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The included Batman figurine can be placed into the BatBot, putting kids in control of this 2-in-1 transforming robot toy Energy Projection: The Murder Machine can project blasts of energy from his hands strong enough to pierce the barrier allowed by a Green Lantern Ring. [1] Founded in the late 1940s, its prolific output of tin toys continued until diecast metal and plastic began to dominate. Especially well known is the Nomura (also known as TN Toys) ‘mechanized robot’ which was clearly based on the ‘Robby’ robot from the 1956 film Forbidden Planet, if not officially. Failsafe did not return to Gotham, and it would seem that their drone army has left the city, essentially freeing it from their control. [7]

A portal was later opened up for them by the Batman Who Laughs using his dark metal cards, to help him take down Green Arrow, Damian Wayne, Nightwing and Mister Terrific, but they were prevented in doing so by Dr. Fate who helped them escape. [4] A week after the arrival of the Dark Knights, he had infected all of Detroit with nano-Alfreds that terrorized the population, killing anyone they wanted. [5]Superhuman Stamina: As an android, Failsafe doesn't need to rest and can constantly fight and hunt without getting tired. [1] Superhuman Durability: He was able to take levels of punishment from Cyborg that would kill a normal person. [1] Love Interests • Origins • Other Media • Publication History • Recommended Reading • Storylines • Video Games • Batman Family Failsafe remained dormant in the Batcave for years until The Penguin faked his own death and framed Batman for homicide, with the news of Batman now seemingly willing to kill people activating Failsafe who immediately started to hunt his creator. While there were provisions in its programming for Batman being framed, unfortunately, they need to be activated by the late Alfred Pennyworth [2] This character has been a member of the Justice League of America, or the Justice League in any of its various incarnations, sworn by a duty to act as guardians of America and the world by using their skills and/or superpowers to protect Earth from the clutches of both interstellar and domestic threats.

Comes with Batman™ figure, 1 Batwing™, 2 projectile launchers, and 7 projectiles. For preschool kids ages 3-8 years Could Alfred have mustered the technical expertise to create a Batman 'failsafe' protocol and hidden it from Bruce's notice? He seems to be one of the few characters that would have had the access. But we'll see where the story goes. The BatBot is a transforming 2-in-1 robot with exciting lights and sounds designed to help Batman fight crime! With a turn of a Power Pad, the BatBot goes into flight mode, and kids can then stealthily move the robot to save Gotham City. Shape-Shifting: He can reshape parts of his body into various weapons and technological equipment, including a collection of tendrils releasing from his arms to interact with many computers, or into blades strong enough to slice through Promethium. [1]

Force Field: The Murder Machine can project a shield of energy to protect him from the Mother Box-fueled blasts of Cyborg. [1]

Superhuman Speed: Failsafe is much faster than any human. He was able to keep up on foot with the Batmobile, [3] and even catch up to Superman. [4] Thermokinetic Claws: Failsafe is equipped with scorching hot claws, capable of wounding both Martian Manhunter, [4] and Aquaman. [5] Superhuman Strength: Failsafe possesses vast superhuman strength, he can easily overpower multiple people and toss them around with no effort and his blows deal devastating damage. [1] He can also keep the upper hand in a fight with many members of the Justice League. [4] In the process of creating failsafe plans to stop Justice Leaguers in the event that one of them went rogue (a process that would later lead to the Tower of Babel incident), Batman activated his artificially constructed Zur-En-Arrh persona and had him create an android capable of stopping him in case he ever took a life using technology from various cybernetic villains previously faced by the Justice League, including Amazo. After creating it Zur-En-Arrh removed the event from his memory so that in the event of a confrontation between a rogue Batman and the android the former would have no advantages. [1]

Kids aged 3+ can start their own crime-fighting adventures with the Imaginext DC Super Friends Bat-Tech BatBot playset from Fisher-Price! Monstrous Appearance: When the Alfred Protocol fused with Bruce, it transformed his body into a cybernetic monstrosity, unable to pass as human. Bruce Wayne was born on Earth -44 to Thomas Wayne and Martha Wayne. Earth -44 was located in the Dark Multiverse, a plane where all the failed universes went to die. When Bruce was a boy, his parents were killed and he was raised by his butler Alfred Pennyworth. In adulthood, he took up the name Batman to fight crime, and would become a founding member of the Justice League. Eventually Alfred was viciously murdered in the Batcave by members of Batman's rogues gallery. This drove Batman into a state of self-loathing as he deemed that Alfred's death was his fault. Bruce kept replaying the video of Alfred's death over and over again, blaming himself for what happened. This led to the League becoming concerned for him. During Alfred's funeral, he made the hero Cyborg a request, asking for help in creating an A.I. of Alfred who could help him with the things that Alfred used to do. Cyborg agreed to help Bruce and they began building the Alfred Protocol. This protocol was given the task of assisting and protecting Bruce in anyway possible and was built to be held into a hologram which could manifest tangible weapons if necessary. [1]

It's youthful arrogance. It's paranoia. It's... it's my fault, Arthur. My subconscious created a failsafe to stop me if I ever went too far. If Batman ever willingly took a life. He knows my plans, he knows my moves. He's faster, stronger than I am. All by design. — Batman src This exciting Batman playset features multiple projectile launchers, a prison cell, and a light-up control centre Azrael • Batgirl • Batman • Batman and Robin • Batman Beyond • Batman Confidential • Batman Incorporated • Batman: Dark Knight • Batman: Streets of Gotham • Birds of Prey • Justice League of America • Outsiders • Red Robin • Superman/Batman Turn the Power Pad to transform into “flight” mode, then squeeze the trigger to bring the arms forward and roll along to “blast off” for actionSuperhuman Strength: Bruce's cybernetics afford him greater strength than the average human, able to overpower Cyborg with relative ease. [1] Cybernetic Enhancement: Bruce possesses cybernetic enhancements that provide superhuman strength, endurance and durability. The Murder Machine can also interface with computers. Built into his body-armor are a computer generator and special programming adapters that allowed him to interface with other body extensions. [1] Martial Arts: Failsafe is programmed with vast fighting knowledge, allowing him to easily overpower even highly experienced fighters, such as Batman, Robin, Orphan, Spoiler, Signal and Nightwing, even when some of them were mounting a combined assault. [3] Oddly, however, Batman doesn't seem to immediately recognize what Failsafe is, which is noteworthy given the assumption Failsafe was the creation of Bruce himself, as the robot emerged from a mechanical cocoon hidden in the Batcave. Batman then activates the teleported having reversed it ahead of time and this turns into Failsafe being teleported to the Hall of Justice where Failsafe falls for the traps it set for Batman. [5]



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