Harry Potter: The Monster Book of Monsters: It Roams and Chomps!

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Harry Potter: The Monster Book of Monsters: It Roams and Chomps!

Harry Potter: The Monster Book of Monsters: It Roams and Chomps!

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The inferi horde can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The inferi horde regains spent legendary actions at the start of its turn. Incorporeal Movement. The swarm can move through objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Legendary Actions Below is the list of non-magical animals used in the Wizarding World. These animals have some magical properties, are used as pets, used in potions or are present in the Folio Bruti. Hasn' anyone bin able ter open their books? Yeh've got to stroke 'em." — Hagrid in his first lesson of magical creatures [src]Hermione Granger considered this book along with many others as she was deciding on the supplies they would need to take on their mission to find Voldemort's Horcruxes. As she was sorting books, it broke free of its restraints and bit Ron Weasley on the ankle. It is unknown if she took it with them. [6] Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. Actions Frightful Presence. Each creature of the acromantula's choice that is within 60 feet and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the acromantula's Frightful Presence for the next 24 hours. Mix red Oogoo in a wet, slow-drying mix and carefully apply to the teeth to cover the gums. When both sets of teeth are done and dry enough, mix more red Oogoo in a faster drying mix and use it to apply the teeth to the book, completing the gums.

Despair Aura. Any being that enters within 60 feet of a dementor for the first time on a turn or starts its turn there must succeed on a DC 15 Wisdom saving throw or take 5 (1d10) psychic damage and be frightened for as long as it is within 60 feet of a dementor. While it is frightened, a target takes 5 (1d10) psychic damage at the start of each of its turns as it relives its worst memories. A target reduced to 0 hit points as a result of this damage automatically stabilizes. A creature can only suffer this damage once per round. If there are multiple dementors within 60 feet The book has a green cover and its title is written in emblazoned gold. It is sentient and will move, flip and shuffle around sideways of its own accord. It hides in dark spaces and snaps itself shut like it has jaws. To subdue it, the book has to he flattened and secured by putting a belt round it which causes it to shudder in anger. [1] It will be tamed if its spine is stroked which will make it shiver and open up. [2] It is sold in Flourish and Blotts. [3] History [ ] Burning Day. The phoenix is immune to any effect which would kill it outright, such as a basilisk's Death Gaze. If the phoenix is reduced to 0 hit points, its body bursts into flames and it transforms into a phoenix hatchling. Any creature within 5 ft. of the phoenix must make a DC 12 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save or half as much on a successful one.

When students brought this book to Hogwarts for Rubeus Hagrid's Care of Magical Creatures class, they had to force the books shut with belts and Spello-tape because they didn't know how to calm the books. [5] If a creature (including the basilisk) looks at the basilisk's eyes indirectly, such as through a reflection or through an opaque material like a ghost's body, the creature must immediately make the save but can only be petrified by the gaze, even if they roll a natural 1 or fail the save by 5 or more. Agonizing Gaze. If a creature can see the basilisk's eyes and starts its turn within 40 feet of the basilisk, the creature must make a DC 13 Dexterity saving throw to attempt to avert its gaze. If the creature rolls a natural 1 on its saving throw, it instantly dies. If the saving throw fails by 5 or more, the creature looks directly into the basilisk's eyes and it is reduced to 0 hit points. Otherwise, a creature that fails the save catches the gaze of the basilisk indirectly and is petrified until freed by a Mandrake Restorative Draught. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small grindylow. The swarm can't regain hit points or gain temporary hit points.

Fire Ball. The dragon launches a small ball of fire towards any point within in 120 feet and then explodes into a fiery blast upon impact. Each creature within a 20-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Wands & Wizards: The Monster Book of Monsters v0.2

Fire Ball. The dragon launches a small ball of fire towards any point within in 90 feet and then explodes into a fiery blast upon impact. Each creature within a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. Warner Brothers online shop offers an electronic-plush version of the Monster Book of Monsters. There is also a version of the Monster Book of Monsters available at The Wizarding World of Harry Potter as a novelty toy. Finally, we shaped the book's tentacles by mixing purple and white clay. This created problems later as these two clays took longer to cook when blended. Removing quarter sized pieces of clay for two sets of tentacles to line the jaws, we rolled out small pasta-like shapes and sharpened the ends. Gray clay was used as tiny suction cup dots underneath each tentacle. When making the tentacles we tried to make them one-of-a-kind because, like humans, each book monster should have its own unique personality. When we finished with the first four tentacles, the rest were formed by dividing the remaining clay into relatively small, similarly sized pieces.

The Marauder's Map depicted in the closing credits of the film adaptation of Harry Potter and the Prisoner of Azkaban shows a " Book of Monster's Repair Workshop" where presumably copies of this book could be sent to be repaired.

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Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned Fire Breath (Recharge 5-6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Frightful Presence. Each creature of the dragon's choice that is within 120 feet and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.



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