Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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He has special rules to help your army get wherever it needs to be on the tabletop, offering his allies passage through the underworlds. When he’s not busy rowing, the Drowner is pretty handy in a fight with his oar – and we recommend staying away from the pointy end of his boat! It’s also worth noting that the March 2022 The Hunt update, which introduced the priority targets and prime hunters rules, won’t apply to this book – the writers of that update cleverly included a caveat that if a battletome or battletome update has a more recent publication date than March 2022, units from that publication may not be designated as either priority targets or prime hunters. Which is… honestly fine! Nighthaunt are in a much, much better spot than they were at the time. In contention with Craventhrone Guard for the title of ‘worst warscroll in the book’, Glaivewraith Stalkers have at best stayed the same since their previous iteration. Yes, they’ve gained a point of damage and rent, and now you gain +3 to charge a unit chosen at the start of the game, but you’re losing 1” range and reroll failed hits on the turn you charged your victim while also going up to 105 points, from 65. This is a bad unit with great sculpts. Maybe next time, mari lwyd. Myrmourn Banshees Architect of renown, Ashley Hamstead-Reid, joins us to talk about building (and demolishing) the ruins of Dol Guldur in this impressive scenery article. We’ve also got tonnes of hobby right here on Warhammer-Community.com – along with a look at some of the new rules from Arena of Shades and interviews with some of the designers of the new Aeldari kits, we’ll have full coverage of all of the big reveals from this year’s AdeptiCon. New AoS Thondia Supplement & Awlrach the Drowner

In the wake of the Warmaster’s treachery, Lion El’Jonson brings vengeance to the southern reaches of the galaxy. This timeline details all the main events of the I Legion’s exploits. Terrifying Entity is the one we’re going to be testing first – with the number of interactions based around terrified , having your general project a 6” Aura of Dread rather than 3” could be quite nasty. It doesn’t give your general any personal bonuses, but Nighthaunt heroes have always been more about buffing their army rather than being blenders themselves. Faction rules completely redesign the way the army is played, rewriting Nighthaunt into an incredibly mobile scalpel of an army. Letters, painting advice, and beautifully painted miniatures. This month: a big green god and the Martian Mechanicum.

GW revealed the Season of War: Thondia supplement along with some new models including the Thondian Strongpoint Terrian and Awlrach the Drowner at their Adpeticon Preview! We don’t think either of these lists are perfect, but almost any list you throw together in this book is worth trying! Wrapping it all up

To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game. What in the Mortal Realms is that thing? It’s a Krondspine Incarnate of Ghur! This savage apparition is a manifestation of pure amber magic, created in the wake of Alarielle’s Rite of Life. It’s a new type of unit that’s part spell, part monster, and all danger.

Battleline

Nighthaunt gain four grand strategies and six battle tactics, which can generally be described in the immortal words “not great, not terrible”. Grand Strategies Five members of the White Dwarf team embark on a Kill Team campaign. But who will escalate hostilities, and who will be digging holes with their trench shovels? Speed Kills – With an universal movement of 8” or more, army wide fly and army wide retreat and charge, Nighthaunt are fast , and you’re never going to pin them down in combat. This is an army that goes wherever it wants, whenever it wants, and Nagash help you if you’re in their way. One of the broader trends here is to strip out sources of rerolls wherever they were found and replace them with new effects or simply rewrite the scroll entirely. Despite having a whopping 16 leaders out of 27, many of these leaders have been tweaked and written to have a specific niche, resulting in a selection where you can make an argument to include almost everything here. Leaders The first thing you’ll notice when trying to build a list for your army is that points prices have increased a lot . We’ve seen lists go up hundreds of points, as the only unit that’s come down in points are Bladegheist Revenants down 15 from their last iteration. This is fine. The new battle traits and unit changes we think are very appropriately priced, and while you obviously can’t recreate your old army with this book for the same price, we haven’t been struggling to make new, effective armies with the changes in place.

Restricted to Nagash and Nighthaunt Hero Wizards only, here we see a few changes from the old lore, most notably and regretfully the loss of Reaping Scythe , most commonly seen on Nagash to allow him to reroll hits and wounds with Alakanash. Most of these spells have increased in cast value compared to previous versions, probably to take into account the fact that Nagash is a core part of the army now and casting on a 4 with +3 to cast was a bit silly. In his mortal life, Awlrach promised aid and safe transport to desperate travellers, only to send his victims to a grisly death in the briny deeps. When Awlrach’s spirit made its way to Nagash, the reward for his treachery was an eternity of service. Now this sinister boatman dredges up wayward souls to bolster the Nighthaunt hosts, and ferries them through the ethereal plane to wherever they will cause the most terror. The Midnight Tome in Relics of the Underworld lets a wizard once per battle automatically cast a spell to summon an endless spell with an unmodified 12 that cannot be unbound. While our choice would probably be Emerald Lifeswarm, Nighthaunt endless spells have received major upgrades and are all incredible viable, which we’ll get into just below. The retreat and charge is an entirely unexpected icing on the cake. Combined with a general increase in movement to 8” on average, your ghosts are going to be where you want them to be, and none of these pesky screening shenanigans will matter. Discorporate In an attempt to quell the bestial spirits running rampant across Shyish, Nagash seeks to weaponise the souls of the fallen against them.You can get this model and a ton of terrain in the new Thondian Strongpoint box set that looks to have everything you need for the new Season of War Thonida supplement! Each physical copy of issue 478 comes with a pair of Paint Recipe Cards, and six Kill Team Faction Tac Op cards – three each for Harlequin Void-Dancer Troupes and Thousand Sons Warpcovens. It initially stung to read that no longer could we deep strike half our army, but when you consider everything in this book now has base 8″ movement it’s not nearly as big a deal as it seems, and getting to decide what goes into reserves after deployment is a really nice touch that can really mess with your opponent’s options turn one. Wave of Terror Huge glow up – Probably more than any other army in the game, Nighthaunt really needed an upgrade, with an old book containing old units and army-wide rules that seemed outdated just as the book was launched. The units are now generally much improved but the battle traits in particular are a lot better.

As usual, we will cover it next week, in a separate article, as there’s a lot to cover here. What’s in the Book? This multipart plastic kit builds one Awlrach the Drowner, a unique Hero and Totem for Nighthaunt armies. Propelling his odious, decaying skiff with a deathwood oar, this ghastly figure offers a tremendous boost to his army’s mobility by delivering units across the battlefield. He’s also a worthy painting challenge, loaded with grisly nautical details and a variety of textures to experiment with, from rusted iron and rotting wood to vengeful, ethereal spirits.

Season of War: Thondia supplement

The Realm of Beasts is coming alive with this new terrain box set that features model kits both new and old! All the warscrolls for Nighthaunt, including the new heroes Awlrach the Drowner and the Scriptor Mortis, and the new unit of Craventhrone Guard. Nagash is in here too! There’s new terrain to be found within, too. The Megadroth Remains show just how big the beasties in Ghur can grow – large enough for whole units to hide behind their skeletons in battle – and a Cleansing Aqualith is ideal for anyone who has waterfall envy after seeing the Shrine Luminor. Your opponent won’t have anywhere to hide, which will pair perfectly with the battle traits we showed you last week. Finally, Arcane Tome from the core rules is not a bad option, giving you another wizard on a hero you’re likely already taking. Nighthaunt have a fair few nasty spells, and even with Olynder, Reikenor and a Guardian of Souls in the same list (probably unlikely), you’re still probably wanting to cast another spell. Look outside the box that is this excellent battletome, and you might just find some still very useful basic enhancements in the core rules.



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