Cool Mini or Not | Project: Elite | Board Game | 1-6 Players | Ages 14+ | 60 Minute Playing Time

£49.615
FREE Shipping

Cool Mini or Not | Project: Elite | Board Game | 1-6 Players | Ages 14+ | 60 Minute Playing Time

Cool Mini or Not | Project: Elite | Board Game | 1-6 Players | Ages 14+ | 60 Minute Playing Time

RRP: £99.23
Price: £49.615
£49.615 FREE Shipping

In stock

We accept the following payment methods

Description

NatWest, RBS and Ulster Bank to close at least 172 branches in 2023/24 – here's the full list, plus alternatives

Coming with unique sculpts for the boss aliens and a uniform sculpt for each of the three swarm alien types the silhouettes of the aliens are ideal. Each is clearly different from a glance, so players know what to stay away from and what will be attempting to sprint past them during an upcoming alien activation phase. On top of merely looking different the aliens miniatures look awesome too, though the vibrant red of the boss miniatures could have been toned down somewhat – still this does distinguish them further from the basic aliens. This new edition of Project: ELITE will have new art, new miniatures, new card designs, new weapons, new ELITE members, new enemies, and more.

Give Us Your Feedback

Project: ELITE is a fast-paced cooperative game for 1-6 players who take on the role of members of an ELITE squad recruited to stop an invading alien force. Both employees and self-employed workers will pay less in National Insurance from next year, Chancellor Jeremy Hunt has announced in today's Autumn Statement.

In Project: ELITE, you’ll play up to eight rounds trying to hold off the alien invasion and complete your mission’s objective. The five missions have different objectives, including setting up explosives, capturing aliens, and gathering intelligence. The game comes with two maps and you can play any of the missions on either one. The most notable inclusion is the Deathmaw boss itself which can be incorporated into the base game or any of Deathmaw Valley‘s six scenarios. The Deathmaw is a giant centipede-like boss that’s constructed of a number of segmented body parts based on the number of players. The segments not only determine the size of the Deathmaw, but also its health. The Alien Spawning Phase spawns Aliens, d'oh! Depending on the difficulty level a number of Swarm cards is drawn. In easy and medium difficulty the number is equal to the number of players, while in hard difficulty it's the number of players plus one. These cards dictate the type, the number, the spawning area the Aliens will enter the board from (of which there are three), as well as whether the Aliens enter activated or not. Runners, Shooters and Biters are the three different types of swarming Aliens. From two to five Aliens might be spawned per turn per card, in any of the three spawning pools (mostly stated, sometimes decided by the players) and without prior knowledge of whether they will activate as soon as they enter or whether they will momentarily sit tight. After the Swarm is spawned, zero, one or two Bosses might also be spawned, depending on the difficulty level. The procedure is almost identical, even though Bosses always spawn activated and they are placed randomly on spawning locations. Each Boss is different, so the players face the additional uncertainty about what they will face.Most of the roll results have conditional applications. The wrench, magnifying glass, hand, and gun symbols only have use if there is a slot to place that die nearby. Basic weapons will almost always accept a weapon die to ready the weapon before the die can be spent to fire the weapon. Magnifying glasses can be spent to search a location for useful items, but only when players are standing adjacent to a search token on the board. Otherwise, the magnifying glasses do not serve a specific purpose. Tokens on the board as well as item cards will always indicate what actions outside are available to players with symbols that match those on the dice. Autumn Statement: State pension confirmed to rise by 8.5% from April 2024 – while some benefits will go up by 6.7% For those wondering about the changes from one edition to the other, these are rather numerous: there is now a fifth type of scenario (Exploration) while Recovery has been substituted by Capture. Events are drawn every round (even though at the two first levels of difficulty they might have no effect), and their content has been drastically changed. The Heroes have different names and their abilities have been slightly tampered with. Health is counted differently, while characters start with one weapon only. Special Aliens have been eliminated (there are only Swarms and Bosses), etc.

I can't imagine an insert that would have protected the minis better than this one. It is custom made, of course. CMON has learned that you can't just produce a generic insert and expect your customers to be happy.I’ve enjoyed playing Project: ELITE at the two, three, and four-player counts, but I definitely preferred the three and four-player games (it’s best at four, in my opinion). Two-player is good, but you don’t get to team up as much. I’m thinking it’d also be fun at five and six, though possibly a little too chaotic.

During the game, bosses can also spawn on the map, having unique abilities that can make your life miserable and improve the alien strategies. Usually they have massive health points or larger movement scores so you must stay on top of them at all times. But I’d also take a moment to talk about the god awful artwork. Project: ELITE‘s artwork is generic 90’s sci-fi at best. You can tell that the artist was going for a first person perspective based on the rifle on the right side of the box, a generic space marine on the left, some nondescript viscera that’s never seen in-game, and an alien that also wasn’t featured in the game. It looks like the kind of game I would have desperately wanted when I was eight years old. It’s a genuine shame because no matter matter how many times the old adage gets repeated, there will always be people who judge a game by its box art. I’m a big fan of this rulebook. It clearly explains each phase of the game and there are examples for just about everything. Even the line of sight rules were easy to understand. Review Summary: The improved, more streamlined, more lavishly produced version of an already excellent game!Som if the missions in Project: ELITE don’t help it to stand out much, is there anything else to write home about? Well, the art is very well made but once again doesn’t manage to bring a much-needed “wow” factor. If you’ve played other grimdark sci-fi games before, then you’ll be more than familiar with most of the enemy and character designs on display here. It doesn’t even have the color and pop of old-school Necromunda. Probably the worst part for me is the cover. There’s nothing wrong with it, but the original release had a much more vibrant cover that made the characters seem more interesting. Project Elite’s mission system does leave something to be desired. It’s nice to have five mission options, but honestly, there are actually only three. Extermination, Demolition, and Recon are all just “go to a location and roll dice until you fill up spaces”. Capture is fundamentally similar but gets a free pass because you actually have to activate the traps while aliens are on them. Exploration is the only really unique mission mode as you’re tasked with flipping over tokens that can have an effect on the board state. I’m happy with the number of heroes and bosses that come in the base game, but I think they should have included more swarm alien types for a bit more variety. Even two more would have worked and they could have kept the same number of miniatures in the box (nine miniatures of five types instead of 15 of three types). CMON Limited announced today they are producing an updated edition of the widely-acclaimed board game Project: ELITEby designers Konstantinos Kokkinis and Sotirios Tsantilas. Originally released in 2016, Project: ELITEis a unique real-time, cooperative board game like no other. Autumn Statement: Workers to pay less in national insurance – but rate cuts don't offset the freezing of personal tax thresholds



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop