Dread Wood: New for 2022, a funny, scary, sci-fi thriller from the author of Crater Lake. Perfect for kids aged 9-12 and fans of Goosebumps!: Book 1

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Dread Wood: New for 2022, a funny, scary, sci-fi thriller from the author of Crater Lake. Perfect for kids aged 9-12 and fans of Goosebumps!: Book 1

Dread Wood: New for 2022, a funny, scary, sci-fi thriller from the author of Crater Lake. Perfect for kids aged 9-12 and fans of Goosebumps!: Book 1

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Written by the Master of the Tower of Atrophy, Charnel Whispers enlightens the soul in various means. Of these, the most potent and crucial is that of using "whispers". The Cabal's utilization of whispers almost fully removes the need for ritual components in all manner of rites. Using the most carnal and spiritually powerful parts of the Disciple's soul, all arts of necromancy are manifested before you.

If you couldn't tell from other posts, I enjoy inserting some good ol' horror into my games, so Granny Nightshade is rife with such opportunities. Gross and terrifying undead minions, remnants of recognizable past allies in new unread or monstrous forms, body horror, and nightmare-fuel fit great with a character like Nightshade! Max Payne 1 & 2 Remake in the “production readiness stage” while fans will have to wait longer for Control 2 The Dread Queen's minions drop 0-2 Dread Shards upon death, along with some other minor drops (usually bones), depending on the type of minion they are:

Liches drop 0-2 bones and 0-2 Dread Shards, and have a 10% chance of dropping a Gravemaster's Key. They can also drop their staff which can shoot icy orbs. The Outer Fringe of the Dreadwood is lightly wooded and extends five to ten miles into the woods. This part of the forest is relatively safe due to the ranger and elf patrols that keep the denizens of the deeper forest at bay. Owlbears, wolves, and a few bandit gangs that elude the notice of the patrols are the most common threat to explorers and travelers there. My first post about a location specifically rather than an NPC! I've been excited to get to these sort of posts since I finished the council, and lots of people have mentioned how much they'd like posts like this, so here we are. Hopefully it doesn't disappoint! As you can see the format is a little different considering the difference in content. Going forward with posts like these I may make some changes like I did with the NPC posts, but we'll see! Ghouls, Beasts, and Scuttlers can vary in size, depending how big the slain mob they spawned from was. I believe I mentioned this in my Xolec post, but Xolec could be a former consort of Granny Nightshade. Upon his release, he may find he's been replaced and seek the party's help with earning her favor, or become so angry that he aids the party against her (or focus on the vampires so he can have her for himself).

Chomper · Hot Rod Chomper · Toxic Chomper · Fire Chomper · Power Chomper · Count Chompula · Armor Chomper · Chester Chomper · Chomp Thing Nightshade's power is so great that the entire Dreadwood acts as an extension of her power. Creatures that sleep anywhere in the Dreadwood carries the risk of drawing her attention, meaning that the sleeper may experience horrible dreams that leave them marked by her. Such marked beings are easier for denizens of the Dreadwood to seek out and strike while also knowing the person's name and personal details, all while coaxing them to journey deeper into the forest to serve their mistress. Dreadroot · Giga Torchwood · Sunflower Queen · Super Bean · Marigold · Hypno Sunflower Queen · Spooky Squash · Bitter Dill · Dreadwood · Blight CapHorses are the only animals that do not turn into Beasts when killed by Liches; instead, they turn into the skeleton horses that the Dread Knights can mount. It can be assumed that the Dreadwood wasn't always "the Dreadwood" before Granny Nightshade set up shop there. It could have always had a Shadowfell influence from the portals there, but perhaps the good elves and fey of the area kept it under control. Wander Root is also the ambassador for the good-aligned fey of the Dreadwood, so we know they do exist to some extent still. Ruined buildings, villages, and structures are likely remnants of these elven and fey settlements that you can have parties come across in their Dreadwood travels. Corrupted fey can be added as well, as well as humanoids that fell under her control or willingly joined, believing it to be a fruitless endeavor to resist her. Perhaps bandit gangs joined her because of this.



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