Atomic Mass Games | Star Wars Shatterpoint: Core Set | Tabletop Miniatures Game | Strategy Game | Ages 14+ | 2 Players | 90 Minutes Playing Time

£71.36
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Atomic Mass Games | Star Wars Shatterpoint: Core Set | Tabletop Miniatures Game | Strategy Game | Ages 14+ | 2 Players | 90 Minutes Playing Time

Atomic Mass Games | Star Wars Shatterpoint: Core Set | Tabletop Miniatures Game | Strategy Game | Ages 14+ | 2 Players | 90 Minutes Playing Time

RRP: £142.72
Price: £71.36
£71.36 FREE Shipping

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Description

Dash: This uses the much shorter Dash measuring tool and is mainly used for moving out of Engagement Range of enemy characters, which is a position from which you can’t Advance.

The Core Set comes with a single set of missions called “Shifting Priorities”. Each set includes a set up card (Core Set is a 3×3 grid of equally spaced objectives) and 9 Struggle cards divided into 3 Phases. You’ll only play with 1 card from each Phase per match and these cards indicate exactly which objectives are Active. Details are clear yet, but AMG has indicated that new Mission sets are on the way as well. Combat also includes expertise symbols. While not quite a sucess, in some situations they are even more valuable as they open up additional options. As an example, Maul’s Juyo expertise includes healing and movement on defense. The Star Wars: Shatterpoint game empowers players to alter the fate of the galaxy, from the Core Worlds to the Outer Rim. Players build and command a strike team composed of iconic Star Wars characters and pit them against each other in exciting battles.Kalani, Super Tactical Droid comes in at 5PC with 0 force points, 10 stamina, and 2 durability. 5PC is another one of those awkward point values where it will be hard to move this unit around in squad building. 2 Durability seems to be the standard for all Secondaries and Supporting units so far but 10 Stamina puts him above the curve. of Ahsoka Tano, Jedi No More’s strike ( a) results, leaving one critical ( b) and three strike ( a) The game also features releases from the original trilogy, such as Leia, Luke Skywalker and Darth Vader, but it does have a unique focus on the animated side of the Star Wars Universe.

If you want a really immersive experience, you’ll also want to buy some sort of game mat that gives your scenery and miniatures something looking like actual ground to stand on, rather than just your dining room table, but it’s entirely optional. Tactic abilities are Innate abilities that always happen at the start of the Unit’s activation, and which also affect other units. For example, Captain Rex has an ability that lets another Galactic Republic character move when he activates. Clan Kryze Mandalorians will cost 4PC and have 0 force points, 7 stamina, and 2 durability. Similar to Bo-Katan this is below average for health but with the protection Bo-Katan provides them you won’t miss that extra health. There have been multiple Star Wars tabletop games over the years (for which you can see our coverage of by following the links), including card games, dice games, board games, and wargames. Fantasy Flight Games brought the world X-Wing, the incredible starship miniatures battle game, along with Star Wars Armada, which took the scale up to whole fleet battles, then Star Wars Legion, a squad combat game, and now Atomic Mass Games, who have taken the miniatures arm of Fantasy Flight Games on, have released Star Wars Shatterpoint, with a scale to match their Marvel tabletop wargame, Mavel Crisis Protocol. But wait – why are we talking about Marvel Crisis Protocol when this was supposed to be about Shatterpoint? Well, Star Wars: Shatterpoint is being made by the very same team that gave us Marvel Crisis Protocol, and so far, it looks like it’ll feature the same level of accessibility combined with a serious deep dive into its setting that everyone loved about Marvel Crisis Protocol.

Priming

Advance: This uses the Advance measuring tool and is the move action that takes you the furthest distance in the game. All characters in the game can move this distance, so unlearn what you have learned about different movement stats in other games. The way you gain control of an objective in Shatterpoint works as follows: If a character (not a unit) is within Range 2 of an Active Objective (one that is highlighted by the mission you’re playing in a given Struggle), they’re contesting it. The player with the most characters contesting an objective at the end of an activation controls it. When you control an objective, you place your marker (one player has a red one, the other a blue one) next to it, and then you control it until the opponent contests it or the Struggle ends. This means that, if the enemy isn’t threatening you on an objective, you don’t have to have a unit camping around that objective to keep it. This is a pretty huge departure from many other tabletop games, where a large part of the objective game is having designated units sitting around on objectives. If you can keep the opponent from moving past you and onto your controlled objectives, there’s nothing stopping you from pushing forward towards more objectives. Turn Sequence effect to remove the Strained ( 5) condition from Lord Maul, then uses the Jump ( t) effect to move Lord Maul closer to the Active objective. Shove tool for resolving shove ( p) results in Combat Trees and Expertise Charts. Range ( g) 1 is determined by using the width of any range tool or Before we go into the finer details of Shatterpoint rules, there’s one particular concept of the game’s “language” it’s important to be clear about: Most of the logic of the game’s rules writing is built upon a clear distinction between the term unit and the term character:

Force (top right) – This shows how much Force your Unit contributes to your Force Pool, which is the amount of points you have for performing powerful abilities in the game. Battle: In Shatterpoint, players use their characters' special abilities and diverse combat skills to control the flow of battle as they race against each other to complete dynamically evolving mission objectives. The Star Wars Shatterpoint Core Set contains everything 2 players need to play Shatterpoint and you can read our first impressions of the Core Set here. If building the minis can be a pain, painting is a joy. I used Army Painter Speed Paint 2.0 (provided as a free sample by Army Painter) over a white Stynylrez airbrush primer and was delighted by the results. The models have just the right amount of detail, flat surfaces, and texture for contrast paints to work exceptionally well across most of the models. Iplan to use some traditional acrylic paints for miniatures to finish the details, mostly because I enjoyed painting them so much.

Star Wars Shatterpoint core set miniatures

The defending character must be within Range ( g) 1 of one or more terrain parts at the same or higher Each unit in the game has two cards that explain what it can do in the game: The Unit Stat Card and the Stance Card. In this section, we go through the layout of both of these and how they influence the game. A note on units and characters



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