ASUS ROG Strix 27" 4K HDR DSC Gaming Monitor (XG27UQ) - UHD (3840 x 2160), IPS, 144Hz, 1ms, Adaptive-Sync, G-SYNC Compatible, DisplayHDR 400, 90% DCI-P3, Aura Sync, VESA Mountable, DisplayPort,

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ASUS ROG Strix 27" 4K HDR DSC Gaming Monitor (XG27UQ) - UHD (3840 x 2160), IPS, 144Hz, 1ms, Adaptive-Sync, G-SYNC Compatible, DisplayHDR 400, 90% DCI-P3, Aura Sync, VESA Mountable, DisplayPort,

ASUS ROG Strix 27" 4K HDR DSC Gaming Monitor (XG27UQ) - UHD (3840 x 2160), IPS, 144Hz, 1ms, Adaptive-Sync, G-SYNC Compatible, DisplayHDR 400, 90% DCI-P3, Aura Sync, VESA Mountable, DisplayPort,

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We also measured the screen after adjusting only the OSD controls, to obtain the optimal setup without a full calibration, and without the use of an ICC correction profile. This represents what could be achieved through just simple changes to the monitor itself, and also what you could expect when working with content outside of an ICC profile managed workflow. The early stages of our calibration software helped identity these optimal OSD settings. The screen does come with a factory calibration and a report is included in the box. A copy of the report from our sample is included below. It’s not 100% clear for which mode this applies, as in one place it mentions it is for “SDR mode / Racing mode” which is one of the wide gamut modes, but then in another it states that the colour accuracy is relative to sRGB – which is a problem if you’re working with wide colour gamut output. We believe this factory calibration is more likely to apply to the sRGB preset mode as per our measurements below, but either way we will measure both the default Racing mode, and the sRGB emulation mode: Performance: If you're not really sure what the OLED fuss is about, the Xeneon 27QHD240 will fill you in. While testing Cyberpunk 2077 on this screen, it felt like the neon soaked streets of Night City were in reach, which in contributes to immersion levels.If you're a fan of the realistic results achievable with HDR, you'll be pleased to hear that this display produces fantastic visuals with the setting switched on, but you'll have to do some calibrating to get it looking just right. Approximate diagonal size of the display. If the manufacturer does not provide such information, the diagonal is calculated from the width and height of the screen.

The total lag measured was a very impressive 3.70 ms total. The pixel response times should account for pretty much all of that display lag at around 3.40ms, and so we can say that there appears to be almost no added signal processing lag on this screen at around 0.30ms. An impressive result from this display and making it suitable for fast and competitive gaming.Our team of screen savvy experts spend hours testing monitors using the Xbox Series X. While many different displays will work with Microsoft's console, we like to narrow down that list so that you can find the perfect panel suited to the platform's specs and capabilities. We include this section here only for completeness. For ease of reference we have also provided a comparison table below of all the blur reduction enabled displays we’ve tested, showing their maximum luminance before blur reduction is turned on (normal mode) and their maximum luminance with the feature enabled. This will give you an idea of the maximum brightness you can expect from each model when using their blur reduction feature, if that is important to you. A lot of people want a brighter display for gaming and sometimes the relatively low maximum luminance from blur reduction modes is a limitation. The screen uses overdrive technology to boost pixel transitions across grey to grey changes as with nearly all modern displays. The part being used is an AU Optronics M270QAN02.3 AHVA (IPS-type) technology panel.Have a read about response time in our specs section if you need additional information about this measurement.

The ratio between the horizontal and the vertical side of the display. Some of the standard and widely used aspect ratios are 4:3, 5:4, 16:9 and 16:10. Design: The Philips Momentum 5000 27M1F5800boasts a simplistic design that looks professional atop a work-from-home desk, but a stand that gives it a bit of gaming soul. For that reason alone, this is absolutely up there those monitors of recent months and years that are designed with a dual-platform setup in mind. Information about whether there is a possibility for wall mounting according to the VESA Mounting Interface Standard (MIS).The default color preset (”racing mode”), which the monitor is calibrated against, is very vivid and saturated. It looks great! But it’s inherently inaccurate, which bothers me, so I don’t like it. It looks like as if sRGB got stretched into the expanded gamut of the monitor. Here, with the resolution being so much higher it is about providing a sharper and crisper image, while still operating with a similar desktop area and similar font size to the 1440p models. It is providing a higher pixel density (Pixels Per Inch, PPI) to improve the degree of definition to the image. You need to us operating system scaling to handle this properly. If you try and run the screen without any scaling at 3840 x 2160 the 0.156mm pixel pitch makes everything far too small and tiny. In our view you need a screen of about 39 – 40″ in size (like the Philips BDM4065UC for example) to use an Ultra HD or 4K resolution effectively without OS scaling. On this 27″ model, if you increase the scaling to 150%, you actually end up with the same workspace area as 2560 x 1440, but at a much higher PPI pixel density – and therefore a sharper image. Have a read of Eizo’s very useful article for some more information on the whole matter. For those wanting a high pixel density for CAD, design, photo work etc, this is a really good option. The image was very sharp and crisp and text was very clear. It is a little debatable whether you will gain much benefit from the higher PPI on a screen this size compared with a 2560 x 1440 standard model, but some may notice picture quality and sharpness improvements. The LG is a prime competitor to the XG27UQ, offering very similar features and the exact same price. Unfortunately for Asus, it makes the Strix feel overpriced in comparison. The LG, for example, uses the company’s Nano IPS screen technology to offer more vivid colors, even when viewed at an angle – and it’s not just marketing fluff. Side by side, the LG offers a visibly richer picture.

Good range of adjustments suitable to positioning the screen in a variety of angles for different viewing positions. All pretty easy to move around.

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Adobe RGB (1998) is a color space, developed by Adobe Systems in 1998. It has a wider gamut than the sRGB (mainly in the cyan-green range of colors) and is widely used in professional printing. We use an ETC M526 oscilloscope for these measurements along with a custom photosensor device. Have a read of our response time measurement article for a full explanation of the testing methodology and reported data. Information about the brightness of the screen. It is measured in candela per square metre (cd/m²). Information about the maximum vertical viewing angle, within which the image on the screen is of acceptable quality. Thanks to the IPS panel technology, suitable for viewing from a wide range of positions. IPS glow on dark content could present a problem from some wider angles especially in darker room conditions

The most widely used panels are those with 6, 8, and 10 bits for each of the RGB components of the pixel. They provide 18-, 24-, and 30-bit color, respectively. Information about the average amount of time, in which the pixels change from one color to another. The OSD settings were adjusted as shown in the table above, as guided during the calibration process and measurements. These OSD changes allowed us to obtain an optimal hardware starting point and setup before software level changes would be made at the graphics card level. We left the LaCie software to calibrate to “max” brightness which would just retain the luminance of whatever brightness we’d set the screen to, and would not in any way try and alter the luminance at the graphics card level, which can reduce contrast ratio. These adjustments before profiling the screen would help preserve tonal values and limit banding issues. After this we let the software carry out the LUT adjustments and create an ICC profile. Unfortunately, the really nice HDR support in computer monitors is still looking like it’s going to be at the very least a year out, and even longer for sub-1000 price ranges. (I was holding out for the PG27UQX at first, but it still has no word on availability, a whole year after being announced, and will probably cost over two grand, so no thanks.)Aspect Ratio Control –the screen offers a limited range of aspect ratio controls from the menu with only full and 4:3 modes supported. The default 16:9 aspect ratio of the screen should be common anyway, and your graphics card can always handle other aspect ratios if needed from a PC. We have plotted the luminance trend on the graph above. The screen behaves as it should in this regard, with a reduction in the luminance output of the screen controlled by the reduction in the OSD brightness setting. There is a steeper adjustment curve for settings of 50 and below as you can see. Before you get too worried about this though, in practice the performance was still very good. There was a little bit of added smearing on moving content because the response times weren’t fast enough to always keep up with the frame rate, but with a high 144Hz refresh rate the motion clarity was still very good. Had the response times been a bit faster and more consistent (without overshoot still), then the motion clarity could have been improved slightly further but it was still decent here. The PG27UQ for instance which has variable overdrive thanks to the Native hardware G-sync module and achieves response tiems which are more within the threshold, so looks slightly sharper in practice as a result. Motion Blur Reduction (ELMB mode) Additional features– there are a couple of added features in the OSD which are a Shadow Boost setting, to help boost gamma in darker content and bring out details. There is also several features in the ‘GamePlus’ menu including crosshair graphic, a timer and FPS counter.



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