Games Workshop Warhammer AoS - Maggotkin of Nurgle Dice Set

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Games Workshop Warhammer AoS - Maggotkin of Nurgle Dice Set

Games Workshop Warhammer AoS - Maggotkin of Nurgle Dice Set

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Description

Should the guest bypass these rooms and continue upward, they might find their way to the attic, where Nurgle keeps samples of his multitudinous works of decay, catalogued and counted over and over again by attendant Plaguebearers. In this attic are jars containing the viscera of plague victims from across time and space. Souls are trapped within apparently simple glass containers, left to slowly dim and fade as maladies of the spirit waste them to the bone. Some Great Unclean Ones, for example, favour entirely airborne assaults, going to battle with clouds of Plague Drones that darken the skies and excel at aerial strikes. Others enjoy seeing their victims buried in slavering Beasts of Nurgle, or ground slowly into the dirt by wave after wave of mumbling Plaguebearers.

Each Plague Legion is led by a Great Unclean One, a Greater Daemon of Nurgle that acts as its general. They dote over their charges in the manner of a loving parent, cajoling each of their Plague Legion's seven Tallybands upon its appointed tasks. Ever eccentric, Nurgle encourages the same aberrations amongst the most powerful of his shepherds. These unusual traits go as far towards colouring the composition and tactics of the army they lead as does the Plague Legion type itself. Once, however, the Death Guard were the strongest and most resilient of all of the Emperor's Space Marine Legions, the inheritors of the Primarch Mortarion in whose genetic image they were created. They were once the XIV th Legion, known as the Dusk Raiders, Space Marines founded on Terra, created in the late 30th Millennium to reclaim the stars for Humanity. For some time, they fought with distinction and were nearly indistinguishable from the other Space Marine Legions.Alongside him stands a Murknob with Belcha-banna, a blessed totem that deflects enemy sorceries, and three Man-skewer Bolt Boyz, crude but effective orruk snipers who pincushion their enemies with envenomed bolts. Plague Swarm - A Plague Swarm is a Daemonic force of mindless destruction that materialises in the corporeal universe as a rippling mass of locusts, beetles, flies, or other such creatures twisted into utterly horrific form and redolent with rot and decay. These hellish swarms move as one implacable and unholy mass, stripping flesh from victims as they pass, tainting and destroying everything they touch. Nurgle was the third of the Chaos Gods to fully awaken within the Warp, emerging during the 2nd Millennium in the midst of Old Earth's European Middle Ages, as great plagues swept across the world heralding the god's birth. Despite his consistent "generosity," only an enlightened few truly embrace Nurgle's greatness among Humans and aliens. Yet the god's worshippers exist in numbers enough to ensure his Daemon servants access to the material dimension wherever plague abounds. This is just as well, for of all the Chaos Gods, it is Nurgle who most appreciates the personal touch. There is nothing in all of Creation that does not decay. No civilisation forever endures the machinations of its rivals. No king survives the plotting of his enemies. No life avoids decay. Not even the False Emperor, with all His deluded sacrificial supplicants and thousands of attending Tech-priests, will elude the ravages of time and His eventual demise. The question is what happens when the end comes. Nurgle is the answer to that question.

This is, though, a superficial understanding. Differences come to light in many ways. Slaanesh is content to allow Plague Marines to inflict grievous damage on an army through blight and disease, but is then perplexed when Nurgle's servants do not allow the minions of the Prince of Pleasure to play with the wounded, absconding with their shattered forms before delights can be explored. To Khorne it is all well and good to work with his brother Nurgle in an effort to blast a Kroot colony into oblivion, but he cannot fathom why the Plague Lord insists on leaving their former homeland untouched rather than raze it to a charred, lifeless stone. Still, these incidents pass, written off as the eccentricities of their jolly brother. Compared to the other Chaos Gods, many of Nurgle's followers worship him by no choice of their own. The taint of Nurgle spreads readily among beasts and humanoids alike, and the awful arcane illness known as Nurgle's Rot may strike even the strongest person and cause him or her to be outcast as a leper. Despite the nature of his influence, Nurgle takes an interest in the victims of the diseases he unleashes (which he considers to be "gifts"), jovially caring for them in a manner similar to a loving grandfather; for which reason he is frequently referred to as "Grandfather Nurgle" by his servants. This also causes some that would have otherwise never been infected to seek out disease and even poison themselves to earn his favour. In the embrace of great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once feared: Death." If these maladies and ailments sound appealing, this all-new Vanguard boxed set is an ideal beginning for your own septic spearhead.This warped individual is the perfect vector for a host of new spell lores, which will fill your opponents with phlegm, ague, and cholic. Vanguard: Maggotkin of Nurgle So often these champions take on an appearance not unlike that of their dark patron. This is not unusual for minions of the Plaguefather. Great Unclean Ones are said to be small (though still massive in their own right) versions of Nurgle itself, and in turn their excreted offspring, the Nurglings, look like miniature replicas of the Great Unclean Ones that gave them life. Likewise, mortal champions of the Plague Lord become bloated, stinking, leaking collections of rotted flesh, exposed entrails, necrotic sores, and all manner of foulness. They are surrounded by clouds of flies and followed by Nurglings that splash about in the slime trails that spread out behind them to mark their passing. On top of that, in War Zone Valedor you’ll get to read all about how the Aeldari and Drukhari formed an unlikely partnership to save the maiden world of Duriel from the inexorable advance of Hive Fleets Kraken and Leviathan. This Week on Warhammer Community Winging her way to the battlefield for the first time outside of the Dominion boxed set is Yndrasta, the Celestial Spear, Sigmar’s personal huntress with a predilection for collecting enemy heads .



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