Games Workshop 99120113055" Warhammer 40,000 Tau Empire Start Collecting Game

£9.9
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Games Workshop 99120113055" Warhammer 40,000 Tau Empire Start Collecting Game

Games Workshop 99120113055" Warhammer 40,000 Tau Empire Start Collecting Game

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Like the new Start Collecting: Chaos Space Marines box, it’s a bit hard to evaluate this one effectively because it’s currently the only place to get Suppressors, which are an insanely good unit for Iron Hands and, to a lesser extent, Imperial Fists armies. That said, everything in this box except the Lieutenant is a solid addition to a competitive Space Marines army, and even the Lieutenant is serviceable in a pinch. Even if you could get Suppressors somewhere else, this box would still be an incredibly good value based on what’s in it. During an early sphere of expansion, the T’au encountered the forces of the Imperium of Man. Six thousand years earlier, the Imperium had surveyed the T’au homeworld but disregarded them as little more than stone-banging primitives. Contents: 1 Tech-priest Dominus (HQ), 10 Skitarii Vanguard/Rangers (Troops), 1 Onager Dunecrawler (Heavy Support) Savings-wise this is decent, but the contents are rubbish. You don’t ever really want Tactical Marines and Baal Predators don’t offer much either. This really suffers from including the Predator – it would be a much better box if it had say, Death Company instead. Feels like a relic of 3rd/4th edition. Contents: 1 Terminator Captain (HQ), 10 Tactical Marines (Troops), 1 Venerable Dreadnought (Elites)

T’au armies are flexible, fast, and have a focus on heavy mechs and laying down devastating fire power. In the hands of a commander able to build synergies between units and take advantage of the unique defensive measures available (especially their unique Drone units), T’au can easily be one of the most powerful armies on the tabletop. Just give those psykers a wide berth until you’re ready to take them on, OK? For example, their supreme mobility allows them to take objectives rapidly and harry the enemy. Smart commanders can combine this with rules that bolster shooting on the move, such as the Mont’ka Tactical Philosophy, to give you a gunline that never stays still, while still enjoying bonuses you’d normally get for remaining stationary. Deadly and fast – a dangerous combo. Most notable amongst this first wave of recruits were the Kroot: mercenaries and expert hunters specialising in diversifying their genetic makeup. Before long, the Kroot’s foot soldiers joined the T’au to fight across the Empire.The Craftworlds box is extremely weird. It’s an incredible saving over buying the kits individually – if you want any two of them, you might as well buy this instead and get the others essentially free – but as a place to do what it says on the tin and start collecting Craftworld Eldar it’s woeful, since there’s no actual Troops in here. There’s only two elves, even, and one of them is piloting a War Walker. Still, most of the units are at least passable to good, and it’s quite a hefty chunk of points, too. The first steps into a T’au army are simple, though not necessarily cheap. With the removal of the old T’au Start Collecting box, your first port of call will be the T’au Empire Combat Patrol box. T’au armies work best when working as a cohesive whole. Models such as the Darkstrider can mark priority targets, giving nearby units a buff when shooting at an enemy. Another example of T’au synergy is their crucial Markerlight mechanic, a buff that allows any unit with the Markerlight keyword to pop tokens on an enemy at the start of the Movement Phase.

This is another strange box as GW made it so you would almost need another Start Collecting to reap the full value from the box. The Nurgle box is pretty good value. If you’re collecting Nurgle Daemons you want Plaguebearers and Nurglings en masse, and at least one Poxbringer too. If you’re going to buy those things, you might as well buy this box, and basically get the Plague Drones for free. A very respectable set which gives you pretty much what you want to get going with the faction – perfect.Contents: 1 Farseer (HQ), 5 Wraithguard/Wraithblades (Elites), 1 Wraithlord (Heavy Support), 1 War Walker (Heavy Support) Of course, no army is without downsides and the T’au are no exception. While they have been buffed somewhat in melee they still can struggle, relying on auxiliaries like Kroot or Vespids to fill in the gaps. These can both be excellent close range combatants but, as they are not truly T’au, they do miss out on some of the keyword-reliant buffs the rest of your force benefits from. The Start Collecting set includes a formation that uses all of the component parts as a single battlegroup so you can play with it out of the box. The set contains: The Start Collecting! sets from Games Workshop are the best way to learn the games of Warhammer: Age of Sigmar and Warhammer 40,000. The great value boxes include everything you need to start playing, with a good amount of models and the rules easy to find online. What's more, they even sometimes contain exclusive sculpts that you can use on the tabletop!

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T’au tactics in Warhammer 40k 9th Edition

Take a look at the full list of values now after the increase and decide for yourself if the savings is worth the contents now!



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