Mage's Blood: The Moontide Quartet Book 1

£6.495
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Mage's Blood: The Moontide Quartet Book 1

Mage's Blood: The Moontide Quartet Book 1

RRP: £12.99
Price: £6.495
£6.495 FREE Shipping

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Drop Level: 75. It is recommend that the player runs a t8+ version of the relevant maps to not lose out on chances to drop this card. Magic Utility Flasks cannot be Used prevents the player from activating Magic Utility Flasks equipped on their character. This prevents effects such as replenishing Ward with an Iron Flask Iron Flask Lasts 5.00 Seconds This does not count as using a Flask, and thus effects that proc on Flask Use do not apply (e.g. Sulphur Flask creating Consecrated Ground). Because it does not consume charges, using Flasks with the Alchemist's prefix and up to 70% increased effect from Enchantments using the Enkindling Orb greatly improves the effects without the downside.

The new Mageblood belt is one of the most powerful unique items to ever exist in Path of Exile. It permanently enables a number of your utility flasks, providing their benefits constantly with no work required on your part. This belt means that regardless of what your build is, you’ll sustain your utility flasks during 100% of gameplay, even long boss fights. Werewolves: Drinking the blood of a half-flesh, half-spirit hunter of men is a great way to find yourself unconsciously obeying strange folkloric taboos — much like those followed by the strix. Normal and Unique Flasks are unaffected and can be used as normal. Magic Life, Mana, or Hybrid Flasks are also unaffected. Mageblood is in the core drop pool. It can be droped from anywhere, however, the drop rate is exceptionally rare. Due to its powerful effects and extremely low drop rate as a tier 0 unique, it is typically one of the most expensive items in each league, traded amongst players for several Divine Orbs. It is also commonly used as a status symbol. ModifiersMages: Experience something like the Mage Sight — and become vulnerable to supernal entities whose attentions you suffer. Possibly the strongest aspect of Mage’s Blood is its cultural diversity. While the continent of Yuros is fairly standard and European, Antiopia is brimming with diversity. Throughout the story the people of Yuros and Antopia are seen wearing cultural garb, be they turbans, burkas, or many other forms of clothing and jewelry. Not only is the clothing diverse, there are terms and phrases of various origins, Italian, Spanish, Indian, Arabic and more – most of which I had to look up. This isn’t a bad thing – I like to learn while I read. It seemed to me upon reading the definitions that they were used correctly, but then again I’m no expert in any of said cultures. From the cities to the people inhabiting them, the world of Urte felt very real.

Double-Influenced Item "So desperate was I for control, I turned my entire world into a prison. Now you will share in my agony." Magic Utility Flasks cannot be Used prevents the player from activating Magic Utility Flasks equipped on their character. This prevents effects such as replenishing Ward with an Iron Flask or taunting enemies with a Basalt Flask. The folks at Jo Fletcher don’t seem to be capable of disappointing. I’ve yet to read a book I wasn’t pleased with from them. The Magic Utility Flasks cannot be Used modifier prevents the player from activating Magic Utility Flasks equipped on their character. Normal or Unique Flasks can be used as normal. It is unknown if this prevents Magic Utility Flasks from being able to be triggered with Enchantments.The Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you modifier causes the effect of Magic Utility Flasks to constantly apply to the character, including suffixes that provide effects during Flask Effect. This does not count as using a Flask, and thus effects that proc on Flask Use do not apply (e.g. Sulphur Flask creating Consecrated Ground). Because it does not consume charges, using Flasks with the Alchemist's prefix and up to 70% increased effect from Enchantments using the Enkindling Orb greatly improves the effects without the downside. Item acquisition Corrupted Unbeknown to Atziri's finest thaumaturgists, their loyalty would require far greater devotion than mere research. Mummies: Natural animals can sense the uncleanliness of a mummy's remains and reflexively vomit it up if they inadvertantly consume it, but I doubt the Kindred would be deterred. The sahu, the mummy's simulacrum of flesh, is composed of Sekhem, which has associations with life and eternity. As such, their simulated blood probably tastes like a rich banquet, although a vampire drunk on Sekhem might begin to feel the weight of ages.

Magic Utility Flask Effects cannot be removed Rivers of power course through your veins. could sometimes fail to apply flask effects to you, for example, when swapping out an equipped flask for another. Beasts: normal Vitae yield but probably tastes...wrong somehow. Might do very weird things to the vampire's body if the blood is taken while the Beast is using an Atavism. The Apothecary The Apothecary 5 Mageblood "You seek the power of my strongest potions, but the price will be far higher than you can imagine." Demons: Depends on the demon's demonic form. Some may have relatively humanlike blood, while others may taste more like oil or even pressurized air or something. Excessive consumption might confer temporary glitches or temporarily render the vampire a source of aetheric resonance.Similarly, the Harvest craft that increases flask effect does not deplete because the flasks are not actively used. The Harvest enchantment Enchant a Flask with a modifier that grants 50% increased Effect. The magnitude of this effect decreases with each use can be used if the player does not have enough Enkindling Orbs. Fixed a bug where Mageblood could sometimes fail to apply flask effects to you, for example, when swapping out an equipped flask for another. Mages: same yield of Vitae, but might cause extremely vivid hallucinations of Supernal symbols (represented with Conditions like Shaken or Spooked). Clever mages might fool vampires into not feeding from them by saying that Abyssals might mistake a vampire with mage blood inside her for an actual mage (Abyssals won't be fooled, since they can "smell" souls). Sin-Eaters: You may function as an Anchor for certain ghosts whose attentions you will likely not appreciate. Somehow, in some way, this includes the Sin-Eater's geist, even when the Sin-Eater is still alive and active elsewhere; ambient haunting effects occur, colored by the nature of the geist. Flavour Text: You seek the power of my strongest potions, but the price will be far higher that you can imagine. Drop Location



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