Games Workshop - Kill Team: Compendium

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Games Workshop - Kill Team: Compendium

Games Workshop - Kill Team: Compendium

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Description

Much like the 8th edition 40k indexes or the faction rules in the KT 2018 rulebook, the Compendium is very clearly a set of “get you by” rules intended to allow you to take models from Kill Teams or 40k armies that you already own and get them slamming on the table. This isn’t intended as a criticism; the teams in the book have reasonably developed suites of options, and the way the game works means that they can be very distinct from each other just on the basis of their basic profiles and wargear – even just having 3APL vs the ordinary 2 allows your elite models to feel properly high-speed low-drag. It’s since had several expansions, from rules supplements like 2018’s Commanders, to boxed sets containing exclusive models, most recently Kill Team: Pariah Nexus. A Commorite Kill Team is made up of two Fire Teams; you get either 5 Kabalites or 5 Wyches in each team, for a total of 10 models. Many operatives also have Unique Actions on their datacards, with their own listed AP cost and effects Rest assured, nearly every faction* can build a team of specialist operatives with the Kill Team: Compendium supplement, which is available at the same time as the launch box.

The Icon Bearer adds a lot of value to the team: It can add 1 to its Action Points Limit for the purpose of figuring out who controls an objective only, and its unique action Icon of Purity lets all friendly operatives visible and within Square range of the Icon Bearer turn one roll of 5 into a critical hit whenever it shoots or fights in that same Turning Point. lncursor (Warrior) ........................................... 14 Skitarii RangerAlpha....................................46 To face such monstrosities, the Imperium calls upon its greatest hunters, and among those who answer are the predatory Wolfspear chapter. The great protagonists of much of Warhammer 40,000 lore, the Space Marines are the superhuman protectors of humanity. Clad in ceramte power armour and wielding some of the most powerful equipment the Imperium has to offer, these towering warriors make for versatile, but very elite Kill Teams. Special Features Deathwatch Veteran (Warrior) ...................23 Battle Sister (Gunner)...................................54 Rubric Marine (Gunner) ...............................82

What are the differences with the Kill Team 2021 Mechanics?

A Hunter Clade Kill Team mixes all the operative types of a Forge World Kill Team into one single list: For your Leader slot, you can choose between a Skitarii Ranger Alpha, a Skitarii Vanguard Alpha, a Sicarian Ruststalker Princeps or a Sicarian Infiltrator Princeps, and then you can mix and match 9 operatives from a list of Rangers, Vanguard, Ruststalkers and Infiltrators – you just have to always have more Rangers/Vanguard than Ruststalkers/Infiltrators. More dangerous weapons, like the Power Sword above, also get Special Rules like Lethal (which increases chances of a crit), to further bump up their wielder’sodds of winning the battle of dice.

The Hunter Clade Kill Team also has 3 faction-specific Tac Ops in addition to the ones available from its Archetypes. Fire Teams All in all, this new roster is a massive upgrade for the Adeptus Mechanicus, and there a so many good combinations you can make. Note that the Gunner operative restrictions count across both Rangers and Vanguard, so you can’t take, say, 2 Ranger Gunners and 2 Vanguard Gunners in the same Kill Team. You can, however, include three Gunners if you have three Sicarians or less on your team. PloysThere’s a ton to cover with new Kill Team and we’ll be diving deep into the game’s rules and mechanics of the new game and talking about tactics and strategy, the nuances of the rules, and the math behind some of the game’s mechanics. Tactical Ploys..................................................109 HUNTER CADRE Kill TEAM.................136 Acolyte Hybrid (Trooper)............................162 Storm Guardian (Warrior) ..........................105 Flayed One (Warrior) ...................................132



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