JoJo's Bizarre Adventure Dio Brando Cosplay Costume Men Halloween Carnival Anime Jacket Pants Complete Set Yellow

£24.145
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JoJo's Bizarre Adventure Dio Brando Cosplay Costume Men Halloween Carnival Anime Jacket Pants Complete Set Yellow

JoJo's Bizarre Adventure Dio Brando Cosplay Costume Men Halloween Carnival Anime Jacket Pants Complete Set Yellow

RRP: £48.29
Price: £24.145
£24.145 FREE Shipping

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Description

If Jotaro is in s.OFF he is not as scary for DIO. A lot of his jabs are slower than DIO's and its easier to pressure him due to his weaker options. Shadow DIO likes to jump S a lot, so staying in s.ON and going for s.236AA in the air or on the ground when they jump can punish that, but if missed or spaced poorly they take minimal damage and you just waste meter. Like previously mentioned, DIO needs to play a 'fake' mixup game within his rushdown, trying to get the opponent to disrespect and catch his buttons or catch them trying to walk forward. This comes with time but for any aspiring DIO mains, it's a bad habit after practicing his BnB to always try to go for it. It becomes very predictable and thats what kills a DIO. Sometimes you need to intentionally do shorter combos from different starters to get the opponent guessing what your next move will be. Always rushing down with 661A or j.C wont get you anywhere. Second setup is pure style. If your opponent is DIO, and they're dumb enough to use road roller and your stand is on, you can input your timestop just as the opponent dissapears from the screen, as they land the roadroller, your timestop specials invincibility frames makes the roadroller miss, letting you safely get it off and punish it. But this is SUPER SITUATIONAL AND STYLISH, RARELY IF EVER USEFUL.

If playing from afar and the ice player is trying to get to you with air dashes or his ballform, you can catch him with lasers or knives, however in ballform he takes less damage so make sure not to waste meter while doing so. You wish to cosplay the great villain of JoJo’s Bizarre Adventure? You want to stop time with a shout of “ZAWARUDO”? Then here’s a guide to the Dio cosplay of your dreams. Who is Dio Brando?

Dashing variant of 5A. Useful in a lot of situations. Can be cancelled into 236S and 236A/B/C for combos or pressure.

DIO temporarily stops time and throws a gut piercing punch with The World. For whatever reason, this move can be almost instantly recovered from, making it one of the worst grabs in the game. DIO's grab is only really useful to finish off an opponent. This move is only safe on hit versus Rubber Soul (so long as you do not grab into the corner). Added the ability to Flash Cancel and cancel into HHA, skills, and specials after the counter is successfully triggered. A lot of matchup strategy from normal Kakyoin carries over to New Kak, watch out for his nets and 50/50 setups, try to standcrash with air mudas if you can.

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Close up, you really can't do much except try to catch a whiffed stand on normal with 663A 214A bnb confirm. V.Ice's normals do a lot of damage and beat a lot of DIO's offensive options so you really need to play it smart.

DIO's famous infinite, the 'SouI loop'. Named after the player who popularized the use of the loop for DIO players. Play the best footsie game you can, stay mostly in Stand On to stay even against his amazing normals. Counter 2. Especially DIO himself, as well as Kakyoin and V.Ice, can counter your lasers from the air.s.623+A/B/C - considered to be the worst move in the game leaves you wide open for way too long, not to mention you'll take increased damage when hit while using it. s.j.C d.s.2B s.5A>5B 214s.A/B/C 214s.A/B/C - The beginning of this combo is the hardest part as it requires a very precise dash after the jump-in.



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