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Fighting Force (PS)

Fighting Force (PS)

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£15.5 FREE Shipping

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Multi-Mook Melee: Basically what the whole game is about, having to fight group of mooks after mooks. a b c d e EGM staff (December 1997). "Fighting Force". Electronic Gaming Monthly. No.101. Ziff Davis. p.203. The four characters have various reasons for taking on Dr. Zeng, a criminal mastermind with an army at his command. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters. Helgeson, Matt (March 2000). "Fighting Force 2 - Dreamcast". Game Informer. No.83. FuncoLand. Archived from the original on 5 December 2000 . Retrieved 13 October 2020. Fighting Force is a classic Playstation game that was released in 1997. The game puts you in control of one of four playable characters who battle their way through the crime-ridden city of Metro City in search of the evil crime lord, Zeng.

a b c d "Fighting Force". Next Generation. No.37. Imagine Media. January 1998. p.101 . Retrieved 22 November 2020.Difficulty by Region: The Japanese version, Metal Fist by Electronic Arts Victor, not only gives the main characters a facelift to match their exclusive artwork, but also tones down the melee weapons, and makes the guns more useful with more ammo. It also alters the levels significantly, such as having less, more powerful mooks in the city level for example. Perry, Douglass C. (22 December 1999). "Fighting Force 2 (PS)". IGN. Ziff Davis. Archived from the original on 14 April 2019 . Retrieved 26 June 2023. Players control one of four characters as they move through urban and science fiction environments, battling waves of oncoming enemies with weapons including soda cans, knives, cars, and guns. [4] The player can make some choices as to which territory to travel through. [4] Story [ edit ]

A sequel, titled Fighting Force 2, was released in 1999 for the PlayStation and Dreamcast. Unlike the first title, Fighting Force 2 focuses on the character of Hawk Manson exclusively, and rewards a more stealthy approach. a b c d Gerstmann, Jeff (1 December 1997). "Fighting Force Review". GameSpot. CBS Interactive . Retrieved 23 April 2020. Rewarding Vandalism: You get points for breaking things such as vending machines and control panels. Loading Screen: Basically just the title of the game with the loading bar underneath. The N64 version's is more unique, displaying either the name of the next level or boss. Shout-Out: In the N64 version only, the masked enemies in the park are all named after Slasher Movie villains. Later in the Island Lab level, there are hazmat mooks named Monty, Waylon and Grimes.

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Genre Shift: Fighting Force 2 changes the genre into a third-person action-adventure in the vein of Tomb Raider and surprisingly plays like Oni, but slower paced. Steinberg, Scott (22 March 2000). "Fighting Force 2 (PS)". Gamecenter. CNET. Archived from the original on 16 August 2000 . Retrieved 19 September 2023. But which of the many fighting games for the PS1 released were the cream of the crop? Of course, everyone has their favorites but for this list, we'll be ranking them by how they're scored on Metacritic. Let's take a look! Guns Are Useless: Nope, they do good damage and are hitscan weapons. The downside they don't have a lot of shots, at most just five. A sequel, Fighting Force 2, was released for the PlayStation and the Sega Dreamcast with the only playable character being Hawk. It didn't perform too well thanks to the extremely disjointed storyline and being unnecessarily Darker and Edgier.

Jake The Snake (April 2000). "Fighting Force 2 (DC)" (PDF). GamePro. No.139. IDG. p.118. Archived (PDF) from the original on 15 March 2023 . Retrieved 19 September 2023. The gameplay is enjoyable, with a good variety of enemies and levels. The controls are easy to learn and use, and the game can become quite challenging at times. a b MacDonald, Ryan (22 April 1999). "Fighting Force 64 Review". GameSpot. CBS Interactive. Archived from the original on 23 February 2005 . Retrieved 22 November 2020. Romero, Joshua. "Fighting Force - Review". AllGame. All Media Network. Archived from the original on 15 November 2014 . Retrieved 22 November 2020.It's your job to stop Dr. Zenga, who wants to take control of the city. Before you set off, you will have to choose one of four heroes. Each character has its own advantages and disadvantages (eg a character with a greater strength is slow). In addition, each warrior has one powerful special blow, which - unfortunately - exhausts their health.

Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine IGN staff (9 February 1999). "Crave Nabs Fighting Force". IGN. Ziff Davis . Retrieved 22 November 2020. Hudak, Chris (28 January 2000). "Fighting Force (PSX)". The Electric Playground. Greedy Produtions Ltd. Archived from the original on 13 February 2002 . Retrieved 19 September 2023. Captain Ersatz: With the exception of Alana, all the playable characters have an obvious Streets of Rage counterpart:

Fighting Force". Game Informer. No.56. FuncoLand. December 1997. Archived from the original on 14 September 1999 . Retrieved 22 November 2020. Fighting Force is part of the 'beat 'em up' genre. Players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs, and guns. The player can make some choices as to which territory to travel through. All four characters have a special move that can be performed with the loss of a portion of health. Core Design originally pitched the game to Sega as a potential fourth entry in Sega's Streets of Rage series. Sega declined; according to Core, Sega explained that it had its own plans for continuing the series. [5] Core opted to go ahead with the game as a standalone, multi-platform title, and started work on it. [5] Core Design collaborated with ten coders from EA Japan in making the game. [7]



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