Crash Bandicoot: The Wrath of Cortex (PS2)

£9.5
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Crash Bandicoot: The Wrath of Cortex (PS2)

Crash Bandicoot: The Wrath of Cortex (PS2)

RRP: £19
Price: £9.5
£9.5 FREE Shipping

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Description

Ignore the on-rails nature of the gameplay and the dismally slow loading times; it's unlikely you'll come across a jauntier, more ridiculous, stupid-brilliant game for some time.

Hilary Goldstein of IGN went into further detail, dismissing Coco as "a less powerful and less enjoyable playable character" and saying "She's just not fun the way Crash is.Lafferty described the audio as "fun, with a solid soundtrack and over-acted vocal characterizations". Once again, series villain and Crash's arch-nemesis, Dr Cortex, is up to no good and is planning to use the power of the elements to raise a powerful Elemental Lord to kill our hero.

Now that my elemental powers have reached maximum capacity, this little geek is gonna wish he was never created. The only one of these vehicles which I really enjoyed was the gyro-ball, which lets Crash roll around a la Marble Madness.McElfish felt that the music was "consistently fresh and memorable" and the voice-overs were believable, but the sound effects were bland. Pura, Coco's pet tiger cub, serves a very minor role and appears only in the introduction of the game. Star Dingo also commented on the Xbox version's improved visuals, but considered the fur effects to be "creepy". You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released solely for a PlayStation console.

It feels very regurgitated of what we've seen before in Crash 3, only with less pixelated appearance. Overall, highly reccommend the game, best Crash Bandicoot game ever, huge improvement over the original PS1 trilogy. Most levels contain a "Bonus Platform" that leads to a special bonus area, where the player must navigate through a maze and collect everything in sight. To energise his most diabolical creation to date, Cortex channels the power of the Elementals, a group of renegade masks with the destructive power of Air, Earth, Water and Fire. The game was in development for 9 to 10 months before the studio was told by the publisher that it was going to be cancelled, as Mario Kart DS was scheduled to come out around the same time.The Xbox version of the game was announced by Universal Interactive on January 31, 2002, and features reduced loading times and improved graphics. Kevin Michael Richardson provides the voice of new character Crunch Bandicoot, while the Elementals, consisting of Rok-Ko, Wa-Wa, Py-Ro, and Lo-Lo, are voiced by Thomas F. The graphics were positively received for their rich colour palette and increased definition and special effects from the previous games, but were generally seen as less impressive than those of competing games on their respective systems. Goldstein, while saying the audio was good in its own right, derided the Xbox version's surround sound mixing as sloppy.

The Wrath of Cortex was originally intended to be designed by Mark Cerny, who had designed all the games in the series thus far, and published by Sony Computer Entertainment. The Elementals consist of Rok-Ko, a temperamental and rock-headed earthbending mask who controls earthquakes and landslides, Wa-Wa, a waterbending mask who controls thunderstorms and floods, Py-Ro, an easily perturbed firebending mask who controls volcano eruptions, and Lo-Lo, a joke-cracking airbending mask who controls tornadoes. The game was intended to feature zany, open-world sci-fi environments, and Crush would have been able to use a variety of vehicles. If you're a fan of the original Crash Bandicoot games, I definitely recommend giving this one a try.Over the few years before his PS2 debut, Crash Bandicoot: the Wrath of Cortex , he's appeared in various PSone titles--usually Mario wannabe platformers, but there've also been blatant Mario Party and Mario Kart rip-offs in the shapes of Crash Bash and Crash Team Racing . The Atlasphere levels were positively received and commonly compared to Marble Madness, with Bedigian remarking that "Traveller's Tales could develop a whole game based on the sphere levels alone". The graphics and gameplay are definitely dated compared to modern games, but it still manages to deliver a fun and challenging experience. More lives can be earned by collecting 100 "Wumpa Fruits" or break open a special crate to collect a life. Due to the console's inferior hardware, this version was not going to be a direct port, but it was going to be as similar to the other versions as possible, and it was being developed by Sensory Sweep.



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